D-PDLP: Scaling PDLP to Distributed Multi-GPU Systems

Fuente: arXiv
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Autori principali: Li, Hongpei, Huang, Yicheng, Liu, Huikang, Ge, Dongdong, Ye, Yinyu
Natura: Preprint
Pubblicazione: 2026
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author Li, Hongpei
Huang, Yicheng
Liu, Huikang
Ge, Dongdong
Ye, Yinyu
author_facet Li, Hongpei
Huang, Yicheng
Liu, Huikang
Ge, Dongdong
Ye, Yinyu
contents We present a distributed framework of the Primal-Dual Hybrid Gradient (PDHG) algorithm for solving massive-scale linear programming (LP) problems. Although PDHG-based solvers demonstrate strong performance on single-node GPU architectures, their applicability to industrial-scale instances is often limited by single-GPU computational throughput. To overcome these challenges, we propose D-PDLP, the first Distributed PDLP framework, which extends PDHG to a multi-GPU setting via a practical two-dimensional grid partitioning of the constraint matrix. To improve load balance and computational efficiency, we introduce a block-wise random permutation strategy combined with nonzero-aware matrix partitioning. By distributing the intensive computation required in PDHG iterations, the proposed framework harnesses multi-GPU parallelism to achieve substantial speedups with relatively low communication overhead. Extensive experiments on standard LP benchmarks (including MIPLIB and Mittelmann instances) as well as huge-scale real-world datasets show that our distributed implementation, built upon cuPDLPx, achieves strong scalability and high performance while preserving full FP64 numerical accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2601_07628
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle D-PDLP: Scaling PDLP to Distributed Multi-GPU Systems
Li, Hongpei
Huang, Yicheng
Liu, Huikang
Ge, Dongdong
Ye, Yinyu
Optimization and Control
Distributed, Parallel, and Cluster Computing
We present a distributed framework of the Primal-Dual Hybrid Gradient (PDHG) algorithm for solving massive-scale linear programming (LP) problems. Although PDHG-based solvers demonstrate strong performance on single-node GPU architectures, their applicability to industrial-scale instances is often limited by single-GPU computational throughput. To overcome these challenges, we propose D-PDLP, the first Distributed PDLP framework, which extends PDHG to a multi-GPU setting via a practical two-dimensional grid partitioning of the constraint matrix. To improve load balance and computational efficiency, we introduce a block-wise random permutation strategy combined with nonzero-aware matrix partitioning. By distributing the intensive computation required in PDHG iterations, the proposed framework harnesses multi-GPU parallelism to achieve substantial speedups with relatively low communication overhead. Extensive experiments on standard LP benchmarks (including MIPLIB and Mittelmann instances) as well as huge-scale real-world datasets show that our distributed implementation, built upon cuPDLPx, achieves strong scalability and high performance while preserving full FP64 numerical accuracy.
title D-PDLP: Scaling PDLP to Distributed Multi-GPU Systems
topic Optimization and Control
Distributed, Parallel, and Cluster Computing
url https://arxiv.org/abs/2601.07628