Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms

Fuente: arXiv
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Autori principali: Lanctot, Marc, Larson, Kate, Gemp, Ian, Kaisers, Michael
Natura: Preprint
Pubblicazione: 2026
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author Lanctot, Marc
Larson, Kate
Gemp, Ian
Kaisers, Michael
author_facet Lanctot, Marc
Larson, Kate
Gemp, Ian
Kaisers, Michael
contents As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be correlated and stochastic, requiring many samples for accurate comparisons, leading to added costs. In this paper, we propose a formal definition and a conceptual framework for active evaluation of agents across multiple tasks, which assesses the performance of ranking algorithms as a function of number of evaluation data samples. Rather than curating, filtering, or compressing existing data sets as a preprocessing step, we propose an online framing: on every iteration, the ranking algorithm chooses the task and agents to sample scores from. Then, evaluation algorithms report a ranking of agents on each iteration and their performance is assessed with respect to the ground truth ranking over time. Several baselines are compared under different experimental contexts, with synthetic generated data and simulated online access to real evaluation data from Atari game-playing agents. We find that the classical Elo rating system -- while it suffers from well-known failure modes, in theory -- is a consistently reliable choice for efficient reduction of ranking error in practice. A recently-proposed method, Soft Condorcet Optimization, shows comparable performance to Elo on synthetic data and significantly outperforms Elo on real Atari agent evaluation. When task variation from the ground truth is high, selecting tasks based on proportional representation leads to higher rate of ranking error reduction.
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id arxiv_https___arxiv_org_abs_2601_07651
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms
Lanctot, Marc
Larson, Kate
Gemp, Ian
Kaisers, Michael
Artificial Intelligence
Computer Science and Game Theory
Machine Learning
Multiagent Systems
As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be correlated and stochastic, requiring many samples for accurate comparisons, leading to added costs. In this paper, we propose a formal definition and a conceptual framework for active evaluation of agents across multiple tasks, which assesses the performance of ranking algorithms as a function of number of evaluation data samples. Rather than curating, filtering, or compressing existing data sets as a preprocessing step, we propose an online framing: on every iteration, the ranking algorithm chooses the task and agents to sample scores from. Then, evaluation algorithms report a ranking of agents on each iteration and their performance is assessed with respect to the ground truth ranking over time. Several baselines are compared under different experimental contexts, with synthetic generated data and simulated online access to real evaluation data from Atari game-playing agents. We find that the classical Elo rating system -- while it suffers from well-known failure modes, in theory -- is a consistently reliable choice for efficient reduction of ranking error in practice. A recently-proposed method, Soft Condorcet Optimization, shows comparable performance to Elo on synthetic data and significantly outperforms Elo on real Atari agent evaluation. When task variation from the ground truth is high, selecting tasks based on proportional representation leads to higher rate of ranking error reduction.
title Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms
topic Artificial Intelligence
Computer Science and Game Theory
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2601.07651