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Auteurs principaux: Bahmani, Sarvin, Ibsen-Jensen, Rasmus, Paul, Soumyajit, Schewe, Sven, Slivovsky, Friedrich, Tang, Qiyi, Wojtczak, Dominik, Zhu, Shufang
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2601.07775
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author Bahmani, Sarvin
Ibsen-Jensen, Rasmus
Paul, Soumyajit
Schewe, Sven
Slivovsky, Friedrich
Tang, Qiyi
Wojtczak, Dominik
Zhu, Shufang
author_facet Bahmani, Sarvin
Ibsen-Jensen, Rasmus
Paul, Soumyajit
Schewe, Sven
Slivovsky, Friedrich
Tang, Qiyi
Wojtczak, Dominik
Zhu, Shufang
contents We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is assigned randomly every time the node is visited during a play. In this work, we study two natural variants of this where control of each node is assigned only once: (i) control is assigned randomly during a play when a node is visited for the first time and does not change for the rest of the play and (ii) control is assigned a priori before the game starts for every node by independent coin tosses and then the game is played. We investigate the complexity of computing the winning probability with three kinds of objectives-reachability, parity, and energy. We show that the qualitative questions on all variants and all objectives are NL-complete. For the quantitative questions, we show that deciding whether the maximiser can win with probability at least a given threshold for every objective is PSPACE-complete under the first mechanism, and that computing the exact winning probability for every objective is sharp-P-complete under the second. To complement our hardness results for the second mechanism, we propose randomised approximation schemes that efficiently estimate the winning probability for all three objectives, assuming a bounded number of parity colours and unary-encoded weights for energy objectives, and we empirically demonstrate their fast convergence.
format Preprint
id arxiv_https___arxiv_org_abs_2601_07775
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Complexity of Games with Randomised Control
Bahmani, Sarvin
Ibsen-Jensen, Rasmus
Paul, Soumyajit
Schewe, Sven
Slivovsky, Friedrich
Tang, Qiyi
Wojtczak, Dominik
Zhu, Shufang
Computer Science and Game Theory
Logic in Computer Science
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is assigned randomly every time the node is visited during a play. In this work, we study two natural variants of this where control of each node is assigned only once: (i) control is assigned randomly during a play when a node is visited for the first time and does not change for the rest of the play and (ii) control is assigned a priori before the game starts for every node by independent coin tosses and then the game is played. We investigate the complexity of computing the winning probability with three kinds of objectives-reachability, parity, and energy. We show that the qualitative questions on all variants and all objectives are NL-complete. For the quantitative questions, we show that deciding whether the maximiser can win with probability at least a given threshold for every objective is PSPACE-complete under the first mechanism, and that computing the exact winning probability for every objective is sharp-P-complete under the second. To complement our hardness results for the second mechanism, we propose randomised approximation schemes that efficiently estimate the winning probability for all three objectives, assuming a bounded number of parity colours and unary-encoded weights for energy objectives, and we empirically demonstrate their fast convergence.
title The Complexity of Games with Randomised Control
topic Computer Science and Game Theory
Logic in Computer Science
url https://arxiv.org/abs/2601.07775