Adapting Rules of Official International Mahjong for Online Players

Fuente: arXiv
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Auteurs principaux: Wang, Chucai, Li, Lingfeng, Lu, Yunlong, Li, Wenxin
Format: Preprint
Publié: 2026
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author Wang, Chucai
Li, Lingfeng
Lu, Yunlong
Li, Wenxin
author_facet Wang, Chucai
Li, Lingfeng
Lu, Yunlong
Li, Wenxin
contents As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.
format Preprint
id arxiv_https___arxiv_org_abs_2601_08211
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adapting Rules of Official International Mahjong for Online Players
Wang, Chucai
Li, Lingfeng
Lu, Yunlong
Li, Wenxin
Artificial Intelligence
As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.
title Adapting Rules of Official International Mahjong for Online Players
topic Artificial Intelligence
url https://arxiv.org/abs/2601.08211