An Almost-Optimal Upper Bound on the Push Number of the Torus Puzzle

Fuente: arXiv
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Auteurs principaux: Caporrella, Matteo, Leucci, Stefano
Format: Preprint
Publié: 2026
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author Caporrella, Matteo
Leucci, Stefano
author_facet Caporrella, Matteo
Leucci, Stefano
contents We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shifts) of rows and/or columns. Amano et al. proposed a more permissive variant of the above puzzle, where each row and column rotation can shift the involved elements by any amount of positions. The number of rotations needed to solve the original and the permissive variants of the puzzle are respectively known as the \emph{push number} and the \emph{drag number}, where the latter is always smaller than or equal to the former and admits an existential lower bound of $Ω(mn)$. While this lower bound is matched by an $O(mn)$ upper bound, the push number is not so well understood. Indeed, to the best of our knowledge, only an $O(mn \cdot \max\{ m, n \})$ upper bound is currently known. In this paper, we provide an algorithm that solves the Torus Puzzle using $O(mn \cdot \log \max \{m, n\})$ unit rotations in a model that is more restricted than that of the original puzzle. This implies a corresponding upper bound on the push number and reduces the gap between the known upper and lower bounds from $Θ(\max\{m,n\})$ to $Θ(\log \max\{m, n\})$.
format Preprint
id arxiv_https___arxiv_org_abs_2601_08989
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle An Almost-Optimal Upper Bound on the Push Number of the Torus Puzzle
Caporrella, Matteo
Leucci, Stefano
Data Structures and Algorithms
We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shifts) of rows and/or columns. Amano et al. proposed a more permissive variant of the above puzzle, where each row and column rotation can shift the involved elements by any amount of positions. The number of rotations needed to solve the original and the permissive variants of the puzzle are respectively known as the \emph{push number} and the \emph{drag number}, where the latter is always smaller than or equal to the former and admits an existential lower bound of $Ω(mn)$. While this lower bound is matched by an $O(mn)$ upper bound, the push number is not so well understood. Indeed, to the best of our knowledge, only an $O(mn \cdot \max\{ m, n \})$ upper bound is currently known. In this paper, we provide an algorithm that solves the Torus Puzzle using $O(mn \cdot \log \max \{m, n\})$ unit rotations in a model that is more restricted than that of the original puzzle. This implies a corresponding upper bound on the push number and reduces the gap between the known upper and lower bounds from $Θ(\max\{m,n\})$ to $Θ(\log \max\{m, n\})$.
title An Almost-Optimal Upper Bound on the Push Number of the Torus Puzzle
topic Data Structures and Algorithms
url https://arxiv.org/abs/2601.08989