Reward Learning through Ranking Mean Squared Error

Fuente: arXiv
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Autori principali: Kharyal, Chaitanya, Muslimani, Calarina, Taylor, Matthew E.
Natura: Preprint
Pubblicazione: 2026
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author Kharyal, Chaitanya
Muslimani, Calarina
Taylor, Matthew E.
author_facet Kharyal, Chaitanya
Muslimani, Calarina
Taylor, Matthew E.
contents Reward design remains a significant bottleneck in applying reinforcement learning (RL) to real-world problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human feedback in the form of ratings, rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision. Building on this paradigm, we introduce a new rating-based RL method, Ranked Return Regression for RL (R4). At its core, R4 employs a novel ranking mean squared error (rMSE) loss, which treats teacher-provided ratings as ordinal targets. Our approach learns from a dataset of trajectory-rating pairs, where each trajectory is labeled with a discrete rating (e.g., "bad," "neutral," "good"). At each training step, we sample a set of trajectories, predict their returns, and rank them using a differentiable sorting operator (soft ranks). We then optimize a mean squared error loss between the resulting soft ranks and the teacher's ratings. Unlike prior rating-based approaches, R4 offers formal guarantees: its solution set is provably minimal and complete under mild assumptions. Empirically, using simulated human feedback, we demonstrate that R4 consistently matches or outperforms existing rating and preference-based RL methods on robotic locomotion benchmarks from OpenAI Gym and the DeepMind Control Suite, while requiring significantly less feedback.
format Preprint
id arxiv_https___arxiv_org_abs_2601_09236
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Reward Learning through Ranking Mean Squared Error
Kharyal, Chaitanya
Muslimani, Calarina
Taylor, Matthew E.
Machine Learning
Artificial Intelligence
Reward design remains a significant bottleneck in applying reinforcement learning (RL) to real-world problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human feedback in the form of ratings, rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision. Building on this paradigm, we introduce a new rating-based RL method, Ranked Return Regression for RL (R4). At its core, R4 employs a novel ranking mean squared error (rMSE) loss, which treats teacher-provided ratings as ordinal targets. Our approach learns from a dataset of trajectory-rating pairs, where each trajectory is labeled with a discrete rating (e.g., "bad," "neutral," "good"). At each training step, we sample a set of trajectories, predict their returns, and rank them using a differentiable sorting operator (soft ranks). We then optimize a mean squared error loss between the resulting soft ranks and the teacher's ratings. Unlike prior rating-based approaches, R4 offers formal guarantees: its solution set is provably minimal and complete under mild assumptions. Empirically, using simulated human feedback, we demonstrate that R4 consistently matches or outperforms existing rating and preference-based RL methods on robotic locomotion benchmarks from OpenAI Gym and the DeepMind Control Suite, while requiring significantly less feedback.
title Reward Learning through Ranking Mean Squared Error
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2601.09236