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Main Authors: Huang, Bei, Chen, Yixin, Lu, Ruijie, Zeng, Gang, Zha, Hongbin, Pei, Yuru, Huang, Siyuan
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.09265
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author Huang, Bei
Chen, Yixin
Lu, Ruijie
Zeng, Gang
Zha, Hongbin
Pei, Yuru
Huang, Siyuan
author_facet Huang, Bei
Chen, Yixin
Lu, Ruijie
Zeng, Gang
Zha, Hongbin
Pei, Yuru
Huang, Siyuan
contents 3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.
format Preprint
id arxiv_https___arxiv_org_abs_2601_09265
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials
Huang, Bei
Chen, Yixin
Lu, Ruijie
Zeng, Gang
Zha, Hongbin
Pei, Yuru
Huang, Siyuan
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.
title GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.09265