Saved in:
| Main Authors: | Huang, Bei, Chen, Yixin, Lu, Ruijie, Zeng, Gang, Zha, Hongbin, Pei, Yuru, Huang, Siyuan |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2601.09265 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
by: Wan, Diwen, et al.
Published: (2024)
by: Wan, Diwen, et al.
Published: (2024)
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
by: Lu, Ruijie, et al.
Published: (2024)
by: Lu, Ruijie, et al.
Published: (2024)
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
by: Wan, Diwen, et al.
Published: (2024)
by: Wan, Diwen, et al.
Published: (2024)
Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing
by: Shen, Hongyu, et al.
Published: (2025)
by: Shen, Hongyu, et al.
Published: (2025)
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
TACO: Taming Diffusion for in-the-wild Video Amodal Completion
by: Lu, Ruijie, et al.
Published: (2025)
by: Lu, Ruijie, et al.
Published: (2025)
SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generation
by: Luo, Jun, et al.
Published: (2026)
by: Luo, Jun, et al.
Published: (2026)
DreamArt: Generating Interactable Articulated Objects from a Single Image
by: Lu, Ruijie, et al.
Published: (2025)
by: Lu, Ruijie, et al.
Published: (2025)
SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition
by: Li, Jiahui, et al.
Published: (2025)
by: Li, Jiahui, et al.
Published: (2025)
VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling
by: Xiao, Yuru, et al.
Published: (2025)
by: Xiao, Yuru, et al.
Published: (2025)
Scaling Up Dynamic Human-Scene Interaction Modeling
by: Jiang, Nan, et al.
Published: (2024)
by: Jiang, Nan, et al.
Published: (2024)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
Autonomous Character-Scene Interaction Synthesis from Text Instruction
by: Jiang, Nan, et al.
Published: (2024)
by: Jiang, Nan, et al.
Published: (2024)
3D Scene Change Modeling With Consistent Multi-View Aggregation
by: Zhou, Zirui, et al.
Published: (2025)
by: Zhou, Zirui, et al.
Published: (2025)
Proactive Scene Decomposition and Reconstruction
by: Li, Baicheng, et al.
Published: (2025)
by: Li, Baicheng, et al.
Published: (2025)
Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2025)
by: Huang, Yiming, et al.
Published: (2025)
ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
by: Liu, Yu, et al.
Published: (2025)
by: Liu, Yu, et al.
Published: (2025)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
by: Chen, Shi, et al.
Published: (2025)
by: Chen, Shi, et al.
Published: (2025)
GWM: Towards Scalable Gaussian World Models for Robotic Manipulation
by: Lu, Guanxing, et al.
Published: (2025)
by: Lu, Guanxing, et al.
Published: (2025)
EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
by: Liu, Yifan, et al.
Published: (2024)
by: Liu, Yifan, et al.
Published: (2024)
PAGS: Priority-Adaptive Gaussian Splatting for Dynamic Driving Scenes
by: A, Ying, et al.
Published: (2025)
by: A, Ying, et al.
Published: (2025)
EndoGSim: Physics-Aware 4D Dynamic Endoscopic Scene Simulations via MLLM-Guided Gaussian Splatting
by: Liu, Changjing, et al.
Published: (2026)
by: Liu, Changjing, et al.
Published: (2026)
GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction
by: Huang, Yuanhui, et al.
Published: (2024)
by: Huang, Yuanhui, et al.
Published: (2024)
Let Storytelling Tell Vivid Stories: An Expressive and Fluent Multimodal Storyteller
by: Zang, Chuanqi, et al.
Published: (2024)
by: Zang, Chuanqi, et al.
Published: (2024)
Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
by: Yang, Yixin, et al.
Published: (2025)
by: Yang, Yixin, et al.
Published: (2025)
SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussians
by: Wang, Yiwen, et al.
Published: (2024)
by: Wang, Yiwen, et al.
Published: (2024)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
by: Zhang, Bin, et al.
Published: (2024)
by: Zhang, Bin, et al.
Published: (2024)
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
by: Huang, He, et al.
Published: (2025)
by: Huang, He, et al.
Published: (2025)
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
by: Zhou, Xiaoyu, et al.
Published: (2023)
by: Zhou, Xiaoyu, et al.
Published: (2023)
DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes
by: Xiong, Yajiao, et al.
Published: (2025)
by: Xiong, Yajiao, et al.
Published: (2025)
4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
by: Liang, Wanlin, et al.
Published: (2024)
by: Liang, Wanlin, et al.
Published: (2024)
Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes
by: Huang, Guoxi, et al.
Published: (2025)
by: Huang, Guoxi, et al.
Published: (2025)
PhyRecon: Physically Plausible Neural Scene Reconstruction
by: Ni, Junfeng, et al.
Published: (2024)
by: Ni, Junfeng, et al.
Published: (2024)
GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
by: Zhang, Fengyi, et al.
Published: (2024)
by: Zhang, Fengyi, et al.
Published: (2024)
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
by: Yang, Zeyu, et al.
Published: (2024)
by: Yang, Zeyu, et al.
Published: (2024)
Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
by: Liu, Chuandong, et al.
Published: (2025)
by: Liu, Chuandong, et al.
Published: (2025)
Similar Items
-
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
by: Wan, Diwen, et al.
Published: (2024) -
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
by: Lu, Ruijie, et al.
Published: (2024) -
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
by: Ni, Junfeng, et al.
Published: (2025) -
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
by: Wan, Diwen, et al.
Published: (2024) -
Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing
by: Shen, Hongyu, et al.
Published: (2025)