V-DPM: 4D Video Reconstruction with Dynamic Point Maps

Fuente: arXiv
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Autori principali: Sucar, Edgar, Insafutdinov, Eldar, Lai, Zihang, Vedaldi, Andrea
Natura: Preprint
Pubblicazione: 2026
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author Sucar, Edgar
Insafutdinov, Eldar
Lai, Zihang
Vedaldi, Andrea
author_facet Sucar, Edgar
Insafutdinov, Eldar
Lai, Zihang
Vedaldi, Andrea
contents Powerful 3D representations such as DUSt3R invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend this concept to dynamic 3D content by additionally representing scene motion. However, existing DPMs are limited to image pairs and, like DUSt3R, require post processing via optimization when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to formulate DPMs for video input in a way that maximizes representational power, facilitates neural prediction, and enables reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent and powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data is sufficient to adapt it into an effective V-DPM predictor. Our approach achieves state of the art performance in 3D and 4D reconstruction for dynamic scenes. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the full 3D motion of every point in the scene.
format Preprint
id arxiv_https___arxiv_org_abs_2601_09499
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle V-DPM: 4D Video Reconstruction with Dynamic Point Maps
Sucar, Edgar
Insafutdinov, Eldar
Lai, Zihang
Vedaldi, Andrea
Computer Vision and Pattern Recognition
Powerful 3D representations such as DUSt3R invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend this concept to dynamic 3D content by additionally representing scene motion. However, existing DPMs are limited to image pairs and, like DUSt3R, require post processing via optimization when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to formulate DPMs for video input in a way that maximizes representational power, facilitates neural prediction, and enables reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent and powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data is sufficient to adapt it into an effective V-DPM predictor. Our approach achieves state of the art performance in 3D and 4D reconstruction for dynamic scenes. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the full 3D motion of every point in the scene.
title V-DPM: 4D Video Reconstruction with Dynamic Point Maps
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.09499