Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Chen, Jieying, Hu, Jeffrey, Lasenby, Joan, Tewari, Ayush
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915730094555136
author Chen, Jieying
Hu, Jeffrey
Lasenby, Joan
Tewari, Ayush
author_facet Chen, Jieying
Hu, Jeffrey
Lasenby, Joan
Tewari, Ayush
contents Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical barrier to deploying generative video in applications that require real-time interactions, such as embodied AI and VR/AR. This paper explores a new strategy for camera-conditioned video generation of static scenes: using diffusion-based generative models to generate a sparse set of keyframes, and then synthesizing the full video through 3D reconstruction and rendering. By lifting keyframes into a 3D representation and rendering intermediate views, our approach amortizes the generation cost across hundreds of frames while enforcing geometric consistency. We further introduce a model that predicts the optimal number of keyframes for a given camera trajectory, allowing the system to adaptively allocate computation. Our final method, SRENDER, uses very sparse keyframes for simple trajectories and denser ones for complex camera motion. This results in video generation that is more than 40 times faster than the diffusion-based baseline in generating 20 seconds of video, while maintaining high visual fidelity and temporal stability, offering a practical path toward efficient and controllable video synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2601_09697
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering
Chen, Jieying
Hu, Jeffrey
Lasenby, Joan
Tewari, Ayush
Computer Vision and Pattern Recognition
Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical barrier to deploying generative video in applications that require real-time interactions, such as embodied AI and VR/AR. This paper explores a new strategy for camera-conditioned video generation of static scenes: using diffusion-based generative models to generate a sparse set of keyframes, and then synthesizing the full video through 3D reconstruction and rendering. By lifting keyframes into a 3D representation and rendering intermediate views, our approach amortizes the generation cost across hundreds of frames while enforcing geometric consistency. We further introduce a model that predicts the optimal number of keyframes for a given camera trajectory, allowing the system to adaptively allocate computation. Our final method, SRENDER, uses very sparse keyframes for simple trajectories and denser ones for complex camera motion. This results in video generation that is more than 40 times faster than the diffusion-based baseline in generating 20 seconds of video, while maintaining high visual fidelity and temporal stability, offering a practical path toward efficient and controllable video synthesis.
title Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.09697