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Main Authors: Salazar, Daniela Aguirre, Moatemri, Firas, Tatarenko, Tatiana
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.10367
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author Salazar, Daniela Aguirre
Moatemri, Firas
Tatarenko, Tatiana
author_facet Salazar, Daniela Aguirre
Moatemri, Firas
Tatarenko, Tatiana
contents Understanding how agents coordinate or compete from limited behavioral data is central to modeling strategic interactions in traffic, robotics, and other multi-agent systems. In this work, we investigate the following complementary formulations of inverse game-theoretic learning: (i) a Closed-form Correlated Equilibrium Maximum-Likelihood estimator (CE-ML) specialized for $2\times2$ games; and (ii) a Logit Best Response Maximum-Likelihood estimator (LBR-ML) that captures long-run adaptation dynamics via stochastic response processes. Together, these approaches span the spectrum between static equilibrium consistency and dynamic behavioral realism. We evaluate them on synthetic "chicken-dare" games and traffic-interaction scenarios simulated in SUMO, comparing parameter recovery and distributional fit. Results reveal clear trade-offs between interpretability, computational tractability, and behavioral expressiveness across models.
format Preprint
id arxiv_https___arxiv_org_abs_2601_10367
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Inverse Learning in $2\times2$ Games: From Synthetic Interactions to Traffic Simulation
Salazar, Daniela Aguirre
Moatemri, Firas
Tatarenko, Tatiana
Computer Science and Game Theory
Understanding how agents coordinate or compete from limited behavioral data is central to modeling strategic interactions in traffic, robotics, and other multi-agent systems. In this work, we investigate the following complementary formulations of inverse game-theoretic learning: (i) a Closed-form Correlated Equilibrium Maximum-Likelihood estimator (CE-ML) specialized for $2\times2$ games; and (ii) a Logit Best Response Maximum-Likelihood estimator (LBR-ML) that captures long-run adaptation dynamics via stochastic response processes. Together, these approaches span the spectrum between static equilibrium consistency and dynamic behavioral realism. We evaluate them on synthetic "chicken-dare" games and traffic-interaction scenarios simulated in SUMO, comparing parameter recovery and distributional fit. Results reveal clear trade-offs between interpretability, computational tractability, and behavioral expressiveness across models.
title Inverse Learning in $2\times2$ Games: From Synthetic Interactions to Traffic Simulation
topic Computer Science and Game Theory
url https://arxiv.org/abs/2601.10367