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Autores principales: Chen, Peng, Wei, Xiaobao, Yang, Yi, Yao, Naiming, Chen, Hui, Tian, Feng
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2601.10606
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author Chen, Peng
Wei, Xiaobao
Yang, Yi
Yao, Naiming
Chen, Hui
Tian, Feng
author_facet Chen, Peng
Wei, Xiaobao
Yang, Yi
Yao, Naiming
Chen, Hui
Tian, Feng
contents Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue but lack realistic textures, while large-model-based 2D methods produce natural appearances but incur prohibitive computational costs. Recently, 3D Gaussian Splatting (3DGS) based methods achieve efficient and realistic rendering but remain speaker-only and ignore social relationships. We introduce RSATalker, the first framework that leverages 3DGS for realistic and socially-aware talking head generation with support for multi-turn conversation. Our method first drives mesh-based 3D facial motion from speech, then binds 3D Gaussians to mesh facets to render high-fidelity 2D avatar videos. To capture interpersonal dynamics, we propose a socially-aware module that encodes social relationships, including blood and non-blood as well as equal and unequal, into high-level embeddings through a learnable query mechanism. We design a three-stage training paradigm and construct the RSATalker dataset with speech-mesh-image triplets annotated with social relationships. Extensive experiments demonstrate that RSATalker achieves state-of-the-art performance in both realism and social awareness. The code and dataset will be released.
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spellingShingle RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation
Chen, Peng
Wei, Xiaobao
Yang, Yi
Yao, Naiming
Chen, Hui
Tian, Feng
Computer Vision and Pattern Recognition
Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue but lack realistic textures, while large-model-based 2D methods produce natural appearances but incur prohibitive computational costs. Recently, 3D Gaussian Splatting (3DGS) based methods achieve efficient and realistic rendering but remain speaker-only and ignore social relationships. We introduce RSATalker, the first framework that leverages 3DGS for realistic and socially-aware talking head generation with support for multi-turn conversation. Our method first drives mesh-based 3D facial motion from speech, then binds 3D Gaussians to mesh facets to render high-fidelity 2D avatar videos. To capture interpersonal dynamics, we propose a socially-aware module that encodes social relationships, including blood and non-blood as well as equal and unequal, into high-level embeddings through a learnable query mechanism. We design a three-stage training paradigm and construct the RSATalker dataset with speech-mesh-image triplets annotated with social relationships. Extensive experiments demonstrate that RSATalker achieves state-of-the-art performance in both realism and social awareness. The code and dataset will be released.
title RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.10606