SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAM

Fuente: arXiv
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Main Authors: Bagoren, Onur, Isaacson, Seth, Sundar, Sacchin, Sun, Yung-Ching, Sheppard, Anja, Ma, Haoyu, Shariff, Abrar, Vasudevan, Ram, Skinner, Katherine A.
Format: Preprint
Published: 2026
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author Bagoren, Onur
Isaacson, Seth
Sundar, Sacchin
Sun, Yung-Ching
Sheppard, Anja
Ma, Haoyu
Shariff, Abrar
Vasudevan, Ram
Skinner, Katherine A.
author_facet Bagoren, Onur
Isaacson, Seth
Sundar, Sacchin
Sun, Yung-Ching
Sheppard, Anja
Ma, Haoyu
Shariff, Abrar
Vasudevan, Ram
Skinner, Katherine A.
contents Localization and mapping are core perceptual capabilities for underwater robots. Stereo cameras provide a low-cost means of directly estimating metric depth to support these tasks. However, despite recent advances in stereo depth estimation on land, computing depth from image pairs in underwater scenes remains challenging. In underwater environments, images are degraded by light attenuation, visual artifacts, and dynamic lighting conditions. Furthermore, real-world underwater scenes frequently lack rich texture useful for stereo depth estimation and 3D reconstruction. As a result, stereo estimation networks trained on in-air data cannot transfer directly to the underwater domain. In addition, there is a lack of real-world underwater stereo datasets for supervised training of neural networks. Poor underwater depth estimation is compounded in stereo-based Simultaneous Localization and Mapping (SLAM) algorithms, making it a fundamental challenge for underwater robot perception. To address these challenges, we propose a novel framework that enables sim-to-real training of underwater stereo disparity estimation networks using simulated data and self-supervised finetuning. We leverage our learned depth predictions to develop SurfSLAM, a novel framework for real-time underwater SLAM that fuses stereo cameras with IMU, barometric, and Doppler Velocity Log (DVL) measurements. Lastly, we collect a challenging real-world dataset of shipwreck surveys using an underwater robot. Our dataset features over 24,000 stereo pairs, along with high-quality, dense photogrammetry models and reference trajectories for evaluation. Through extensive experiments, we demonstrate the advantages of the proposed training approach on real-world data for improving stereo estimation in the underwater domain and for enabling accurate trajectory estimation and 3D reconstruction of complex shipwreck sites.
format Preprint
id arxiv_https___arxiv_org_abs_2601_10814
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAM
Bagoren, Onur
Isaacson, Seth
Sundar, Sacchin
Sun, Yung-Ching
Sheppard, Anja
Ma, Haoyu
Shariff, Abrar
Vasudevan, Ram
Skinner, Katherine A.
Robotics
Localization and mapping are core perceptual capabilities for underwater robots. Stereo cameras provide a low-cost means of directly estimating metric depth to support these tasks. However, despite recent advances in stereo depth estimation on land, computing depth from image pairs in underwater scenes remains challenging. In underwater environments, images are degraded by light attenuation, visual artifacts, and dynamic lighting conditions. Furthermore, real-world underwater scenes frequently lack rich texture useful for stereo depth estimation and 3D reconstruction. As a result, stereo estimation networks trained on in-air data cannot transfer directly to the underwater domain. In addition, there is a lack of real-world underwater stereo datasets for supervised training of neural networks. Poor underwater depth estimation is compounded in stereo-based Simultaneous Localization and Mapping (SLAM) algorithms, making it a fundamental challenge for underwater robot perception. To address these challenges, we propose a novel framework that enables sim-to-real training of underwater stereo disparity estimation networks using simulated data and self-supervised finetuning. We leverage our learned depth predictions to develop SurfSLAM, a novel framework for real-time underwater SLAM that fuses stereo cameras with IMU, barometric, and Doppler Velocity Log (DVL) measurements. Lastly, we collect a challenging real-world dataset of shipwreck surveys using an underwater robot. Our dataset features over 24,000 stereo pairs, along with high-quality, dense photogrammetry models and reference trajectories for evaluation. Through extensive experiments, we demonstrate the advantages of the proposed training approach on real-world data for improving stereo estimation in the underwater domain and for enabling accurate trajectory estimation and 3D reconstruction of complex shipwreck sites.
title SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAM
topic Robotics
url https://arxiv.org/abs/2601.10814