AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing

Fuente: arXiv
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Autori principali: Xu, Zhenhua, Chen, Dongsheng, Wang, Shuo, Li, Jian, Wang, Chengjie, Han, Meng, Wang, Yabiao
Natura: Preprint
Pubblicazione: 2026
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author Xu, Zhenhua
Chen, Dongsheng
Wang, Shuo
Li, Jian
Wang, Chengjie
Han, Meng
Wang, Yabiao
author_facet Xu, Zhenhua
Chen, Dongsheng
Wang, Shuo
Li, Jian
Wang, Chengjie
Han, Meng
Wang, Yabiao
contents LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely static scenes and casts, offering insufficient support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent role-playing framework, AdaMARP, featuring an immersive message format that interleaves [Thought], (Action), <Environment>, and Speech, together with an explicit Scene Manager that governs role-playing through discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) accompanied by rationales. To train these capabilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising orchestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and model scales demonstrate consistent improvements: AdaRPSet enhances character consistency, environment grounding, and narrative coherence, with an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 using only a 14B LLM.
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id arxiv_https___arxiv_org_abs_2601_11007
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing
Xu, Zhenhua
Chen, Dongsheng
Wang, Shuo
Li, Jian
Wang, Chengjie
Han, Meng
Wang, Yabiao
Artificial Intelligence
Computation and Language
LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely static scenes and casts, offering insufficient support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent role-playing framework, AdaMARP, featuring an immersive message format that interleaves [Thought], (Action), <Environment>, and Speech, together with an explicit Scene Manager that governs role-playing through discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) accompanied by rationales. To train these capabilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising orchestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and model scales demonstrate consistent improvements: AdaRPSet enhances character consistency, environment grounding, and narrative coherence, with an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 using only a 14B LLM.
title AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2601.11007