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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2026
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2601.11218 |
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| _version_ | 1866911637338849280 |
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| author | Ahmetovic, Dragan Manzoni, Matteo Corti, Filippo Mascetti, Sergio |
| author_facet | Ahmetovic, Dragan Manzoni, Matteo Corti, Filippo Mascetti, Sergio |
| contents | Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2601_11218 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Video Game Accessibility through Shared Control for People with Upper-Limb Impairments Ahmetovic, Dragan Manzoni, Matteo Corti, Filippo Mascetti, Sergio Human-Computer Interaction Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games. |
| title | Video Game Accessibility through Shared Control for People with Upper-Limb Impairments |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2601.11218 |