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Bibliographic Details
Main Authors: Ahmetovic, Dragan, Manzoni, Matteo, Corti, Filippo, Mascetti, Sergio
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.11218
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author Ahmetovic, Dragan
Manzoni, Matteo
Corti, Filippo
Mascetti, Sergio
author_facet Ahmetovic, Dragan
Manzoni, Matteo
Corti, Filippo
Mascetti, Sergio
contents Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games.
format Preprint
id arxiv_https___arxiv_org_abs_2601_11218
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
Ahmetovic, Dragan
Manzoni, Matteo
Corti, Filippo
Mascetti, Sergio
Human-Computer Interaction
Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games.
title Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.11218