Minimizing the Cost of EFx Allocations

Fuente: arXiv
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1. Verfasser: Deltl, Eva
Format: Preprint
Veröffentlicht: 2026
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author Deltl, Eva
author_facet Deltl, Eva
contents Ensuring fairness while limiting costs, such as transportation or storage, is an important challenge in resource allocation, yet most work has focused on cost minimization without fairness or fairness without explicit cost considerations. We introduce and formally define the minCost-EFx Allocation problem, where the objective is to compute an allocation that is envy-free up to any item (EFx) and has minimum cost. We investigate the algorithmic complexity of this problem, proving that it is NP-hard already with two agents. On the positive side, we show that the problem admits a polynomial kernel with respect to the number of items, implying that a core source of intractability lies in the number of items. Building on this, we identify parameter-restricted settings that are tractable, including cases with bounded valuations and a constant number of agents, or a limited number of item types under restricted cost models. Finally, we turn to cost approximation, proving that for any $ρ>1$ the problem is not $ρ$-approximable in polynomial time (unless $P=NP$), while also identifying restricted cost models where costs are agent-specific and independent of the actual items received, which admit better approximation guarantees.
format Preprint
id arxiv_https___arxiv_org_abs_2601_11372
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Minimizing the Cost of EFx Allocations
Deltl, Eva
Computer Science and Game Theory
Computational Complexity
Ensuring fairness while limiting costs, such as transportation or storage, is an important challenge in resource allocation, yet most work has focused on cost minimization without fairness or fairness without explicit cost considerations. We introduce and formally define the minCost-EFx Allocation problem, where the objective is to compute an allocation that is envy-free up to any item (EFx) and has minimum cost. We investigate the algorithmic complexity of this problem, proving that it is NP-hard already with two agents. On the positive side, we show that the problem admits a polynomial kernel with respect to the number of items, implying that a core source of intractability lies in the number of items. Building on this, we identify parameter-restricted settings that are tractable, including cases with bounded valuations and a constant number of agents, or a limited number of item types under restricted cost models. Finally, we turn to cost approximation, proving that for any $ρ>1$ the problem is not $ρ$-approximable in polynomial time (unless $P=NP$), while also identifying restricted cost models where costs are agent-specific and independent of the actual items received, which admit better approximation guarantees.
title Minimizing the Cost of EFx Allocations
topic Computer Science and Game Theory
Computational Complexity
url https://arxiv.org/abs/2601.11372