DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering

Fuente: arXiv
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Auteurs principaux: Figueroa-Araneda, Guillermo, Jimenez, Iris Diana, Hofherr, Florian, Ko, Manny, Andrade-Loarca, Hector, Cremers, Daniel
Format: Preprint
Publié: 2026
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author Figueroa-Araneda, Guillermo
Jimenez, Iris Diana
Hofherr, Florian
Ko, Manny
Andrade-Loarca, Hector
Cremers, Daniel
author_facet Figueroa-Araneda, Guillermo
Jimenez, Iris Diana
Hofherr, Florian
Ko, Manny
Andrade-Loarca, Hector
Cremers, Daniel
contents Subsurface scattering (SSS) gives translucent materials -- such as wax, jade, marble, and skin -- their characteristic soft shadows, color bleeding, and diffuse glow. Modeling these effects in neural rendering remains challenging due to complex light transport and the need for densely captured multi-view, multi-light datasets (often more than 100 views and 112 OLATs). We present DIAMOND-SSS, a data-efficient framework for high-fidelity translucent reconstruction from extremely sparse supervision -- even as few as ten images. We fine-tune diffusion models for novel-view synthesis and relighting, conditioned on estimated geometry and trained on less than 7 percent of the dataset, producing photorealistic augmentations that can replace up to 95 percent of missing captures. To stabilize reconstruction under sparse or synthetic supervision, we introduce illumination-independent geometric priors: a multi-view silhouette consistency loss and a multi-view depth consistency loss. Across all sparsity regimes, DIAMOND-SSS achieves state-of-the-art quality in relightable Gaussian rendering, reducing real capture requirements by up to 90 percent compared to SSS-3DGS.
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id arxiv_https___arxiv_org_abs_2601_12020
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering
Figueroa-Araneda, Guillermo
Jimenez, Iris Diana
Hofherr, Florian
Ko, Manny
Andrade-Loarca, Hector
Cremers, Daniel
Computer Vision and Pattern Recognition
Subsurface scattering (SSS) gives translucent materials -- such as wax, jade, marble, and skin -- their characteristic soft shadows, color bleeding, and diffuse glow. Modeling these effects in neural rendering remains challenging due to complex light transport and the need for densely captured multi-view, multi-light datasets (often more than 100 views and 112 OLATs). We present DIAMOND-SSS, a data-efficient framework for high-fidelity translucent reconstruction from extremely sparse supervision -- even as few as ten images. We fine-tune diffusion models for novel-view synthesis and relighting, conditioned on estimated geometry and trained on less than 7 percent of the dataset, producing photorealistic augmentations that can replace up to 95 percent of missing captures. To stabilize reconstruction under sparse or synthetic supervision, we introduce illumination-independent geometric priors: a multi-view silhouette consistency loss and a multi-view depth consistency loss. Across all sparsity regimes, DIAMOND-SSS achieves state-of-the-art quality in relightable Gaussian rendering, reducing real capture requirements by up to 90 percent compared to SSS-3DGS.
title DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.12020