LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines

Fuente: arXiv
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Hauptverfasser: Medin, Safa C., Li, Gengyan, Bai, Ziqian, Du, Ruofei, Helminger, Leonhard, Zhang, Yinda, Garbin, Stephan J., Davidson, Philip L., Wornell, Gregory W., Beeler, Thabo, Meka, Abhimitra
Format: Preprint
Veröffentlicht: 2026
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author Medin, Safa C.
Li, Gengyan
Bai, Ziqian
Du, Ruofei
Helminger, Leonhard
Zhang, Yinda
Garbin, Stephan J.
Davidson, Philip L.
Wornell, Gregory W.
Beeler, Thabo
Meka, Abhimitra
author_facet Medin, Safa C.
Li, Gengyan
Bai, Ziqian
Du, Ruofei
Helminger, Leonhard
Zhang, Yinda
Garbin, Stephan J.
Davidson, Philip L.
Wornell, Gregory W.
Beeler, Thabo
Meka, Abhimitra
contents We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric rendering of complex facial features, including hair, skin, and eyes. At enrollment time, we learn a set of radiance manifolds in 3D space to extract an explicit layered mesh, along with appearance and warp textures. During deployment, this allows us to control and animate the face through simple linear blending and alpha compositing of textures over a static mesh. This explicit representation also enables the generated avatar to be efficiently streamed online and then rendered using classical mesh and shader-based rendering on legacy graphics platforms, eliminating the need for any custom engineering or integration.
format Preprint
id arxiv_https___arxiv_org_abs_2601_12285
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
Medin, Safa C.
Li, Gengyan
Bai, Ziqian
Du, Ruofei
Helminger, Leonhard
Zhang, Yinda
Garbin, Stephan J.
Davidson, Philip L.
Wornell, Gregory W.
Beeler, Thabo
Meka, Abhimitra
Computer Vision and Pattern Recognition
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric rendering of complex facial features, including hair, skin, and eyes. At enrollment time, we learn a set of radiance manifolds in 3D space to extract an explicit layered mesh, along with appearance and warp textures. During deployment, this allows us to control and animate the face through simple linear blending and alpha compositing of textures over a static mesh. This explicit representation also enables the generated avatar to be efficiently streamed online and then rendered using classical mesh and shader-based rendering on legacy graphics platforms, eliminating the need for any custom engineering or integration.
title LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.12285