Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation

Fuente: arXiv
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Main Authors: Edirimuni, Dasith de Silva, Mian, Ajmal Saeed
Format: Preprint
Published: 2026
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author Edirimuni, Dasith de Silva
Mian, Ajmal Saeed
author_facet Edirimuni, Dasith de Silva
Mian, Ajmal Saeed
contents Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using object size or latent feature, they then retrieve objects from a predefined database. For complex scenes of varied, multi-categorical objects, diffusion-based latents cannot be effectively decoded by current autoencoders into the correct point cloud objects which agree with target classes. We introduce a Class-Partitioned Vector Quantized Variational Autoencoder (CPVQ-VAE) that is trained to effectively decode object latent features, by employing a pioneering $\textit{class-partitioned codebook}$ where codevectors are labeled by class. To address the problem of $\textit{codebook collapse}$, we propose a $\textit{class-aware}$ running average update which reinitializes dead codevectors within each partition. During inference, object features and class labels, both generated by a Latent-space Flow Matching Model (LFMM) designed specifically for scene generation, are consumed by the CPVQ-VAE. The CPVQ-VAE's class-aware inverse look-up then maps generated latents to codebook entries that are decoded to class-specific point cloud shapes. Thereby, we achieve pure point cloud generation without relying on an external objects database for retrieval. Extensive experiments reveal that our method reliably recovers plausible point cloud scenes, with up to 70.4% and 72.3% reduction in Chamfer and Point2Mesh errors on complex living room scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2601_12391
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation
Edirimuni, Dasith de Silva
Mian, Ajmal Saeed
Computer Vision and Pattern Recognition
Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using object size or latent feature, they then retrieve objects from a predefined database. For complex scenes of varied, multi-categorical objects, diffusion-based latents cannot be effectively decoded by current autoencoders into the correct point cloud objects which agree with target classes. We introduce a Class-Partitioned Vector Quantized Variational Autoencoder (CPVQ-VAE) that is trained to effectively decode object latent features, by employing a pioneering $\textit{class-partitioned codebook}$ where codevectors are labeled by class. To address the problem of $\textit{codebook collapse}$, we propose a $\textit{class-aware}$ running average update which reinitializes dead codevectors within each partition. During inference, object features and class labels, both generated by a Latent-space Flow Matching Model (LFMM) designed specifically for scene generation, are consumed by the CPVQ-VAE. The CPVQ-VAE's class-aware inverse look-up then maps generated latents to codebook entries that are decoded to class-specific point cloud shapes. Thereby, we achieve pure point cloud generation without relying on an external objects database for retrieval. Extensive experiments reveal that our method reliably recovers plausible point cloud scenes, with up to 70.4% and 72.3% reduction in Chamfer and Point2Mesh errors on complex living room scenes.
title Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.12391