Supervised Learning for Game Music Segmentation

Fuente: arXiv
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Auteurs principaux: Luo, Shangxuan, Reiss, Joshua
Format: Preprint
Publié: 2026
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_version_ 1866915738213679104
author Luo, Shangxuan
Reiss, Joshua
author_facet Luo, Shangxuan
Reiss, Joshua
contents At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to a lack of understanding of musical structure. Consequently, these models are rarely employed by the games industry. It is hypothesised by many scholars that the modelling of musical structure may inform models at a higher level, thereby enhancing the quality of music generation. The aim of this study is to explore the performance of supervised learning methods in the task of structural segmentation, which is the initial step in music structure modelling. An audio game music dataset with 309 structural annotations was created to train the proposed method, which combines convolutional neural networks and recurrent neural networks, achieving performance comparable to the state-of-the-art unsupervised learning methods with fewer training resources.
format Preprint
id arxiv_https___arxiv_org_abs_2601_12961
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Supervised Learning for Game Music Segmentation
Luo, Shangxuan
Reiss, Joshua
Sound
At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to a lack of understanding of musical structure. Consequently, these models are rarely employed by the games industry. It is hypothesised by many scholars that the modelling of musical structure may inform models at a higher level, thereby enhancing the quality of music generation. The aim of this study is to explore the performance of supervised learning methods in the task of structural segmentation, which is the initial step in music structure modelling. An audio game music dataset with 309 structural annotations was created to train the proposed method, which combines convolutional neural networks and recurrent neural networks, achieving performance comparable to the state-of-the-art unsupervised learning methods with fewer training resources.
title Supervised Learning for Game Music Segmentation
topic Sound
url https://arxiv.org/abs/2601.12961