Static Is Not Enough: A Comparative Study of VR and SpaceMouse in Static and Dynamic Teleoperation Tasks

Fuente: arXiv
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Main Authors: Zhou, Yijun, Hou, Muhan, Baraka, Kim
Format: Preprint
Published: 2026
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author Zhou, Yijun
Hou, Muhan
Baraka, Kim
author_facet Zhou, Yijun
Hou, Muhan
Baraka, Kim
contents Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented motions, yet demonstrations also include dynamic tasks requiring reactive control. As dynamic tasks impose fundamentally different interface demands, insights from static-task evaluations cannot generalize. To address this gap, we conduct a within-subjects study comparing a VR controller and a SpaceMouse across two static and two dynamic tasks ($N=25$). We assess success rate, task duration, cumulative success, alongside NASA-TLX, SUS, and open-ended feedback. Results show statistically significant advantages for VR: higher success rates, particularly on dynamic tasks, shorter successful execution times across tasks, and earlier successes across attempts, with significantly lower workload and higher usability. As existing VR teleoperation systems are rarely open-source or suited for dynamic tasks, we release our VR interface to fill this gap.
format Preprint
id arxiv_https___arxiv_org_abs_2601_13042
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Static Is Not Enough: A Comparative Study of VR and SpaceMouse in Static and Dynamic Teleoperation Tasks
Zhou, Yijun
Hou, Muhan
Baraka, Kim
Robotics
Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented motions, yet demonstrations also include dynamic tasks requiring reactive control. As dynamic tasks impose fundamentally different interface demands, insights from static-task evaluations cannot generalize. To address this gap, we conduct a within-subjects study comparing a VR controller and a SpaceMouse across two static and two dynamic tasks ($N=25$). We assess success rate, task duration, cumulative success, alongside NASA-TLX, SUS, and open-ended feedback. Results show statistically significant advantages for VR: higher success rates, particularly on dynamic tasks, shorter successful execution times across tasks, and earlier successes across attempts, with significantly lower workload and higher usability. As existing VR teleoperation systems are rarely open-source or suited for dynamic tasks, we release our VR interface to fill this gap.
title Static Is Not Enough: A Comparative Study of VR and SpaceMouse in Static and Dynamic Teleoperation Tasks
topic Robotics
url https://arxiv.org/abs/2601.13042