Concurrent Permissive Strategy Templates

Fuente: arXiv
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Hauptverfasser: Anand, Ashwani, Baier, Christel, Chau, Calvin, Klüppelholz, Sascha, Mirzaei, Ali, Nayak, Satya Prakash, Schmuck, Anne-Kathrin
Format: Preprint
Veröffentlicht: 2026
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author Anand, Ashwani
Baier, Christel
Chau, Calvin
Klüppelholz, Sascha
Mirzaei, Ali
Nayak, Satya Prakash
Schmuck, Anne-Kathrin
author_facet Anand, Ashwani
Baier, Christel
Chau, Calvin
Klüppelholz, Sascha
Mirzaei, Ali
Nayak, Satya Prakash
Schmuck, Anne-Kathrin
contents Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions characteristic of many cyber-physical systems (CPS), their adoption in CPS design remains limited. Building on the concept of permissive strategy templates (PeSTels) for turn-based games, we introduce concurrent (permissive) strategy templates (ConSTels) -- a novel representation for sets of randomized winning strategies in concurrent games with Safety, Büchi, and Co-Büchi objectives. ConSTels compactly encode infinite families of strategies, thereby supporting both offline and online adaptation. Offline, we exploit compositionality to enable incremental synthesis: combining ConSTels for simpler objectives into non-conflicting templates for more complex combined objectives. Online, we demonstrate how ConSTels facilitate runtime adaptation, adjusting action probabilities in response to observed opponent behavior to optimize performance while preserving correctness. We implemented ConSTel synthesis and adaptation in a prototype tool and experimentally show its potential.
format Preprint
id arxiv_https___arxiv_org_abs_2601_13500
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Concurrent Permissive Strategy Templates
Anand, Ashwani
Baier, Christel
Chau, Calvin
Klüppelholz, Sascha
Mirzaei, Ali
Nayak, Satya Prakash
Schmuck, Anne-Kathrin
Computer Science and Game Theory
Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions characteristic of many cyber-physical systems (CPS), their adoption in CPS design remains limited. Building on the concept of permissive strategy templates (PeSTels) for turn-based games, we introduce concurrent (permissive) strategy templates (ConSTels) -- a novel representation for sets of randomized winning strategies in concurrent games with Safety, Büchi, and Co-Büchi objectives. ConSTels compactly encode infinite families of strategies, thereby supporting both offline and online adaptation. Offline, we exploit compositionality to enable incremental synthesis: combining ConSTels for simpler objectives into non-conflicting templates for more complex combined objectives. Online, we demonstrate how ConSTels facilitate runtime adaptation, adjusting action probabilities in response to observed opponent behavior to optimize performance while preserving correctness. We implemented ConSTel synthesis and adaptation in a prototype tool and experimentally show its potential.
title Concurrent Permissive Strategy Templates
topic Computer Science and Game Theory
url https://arxiv.org/abs/2601.13500