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Main Authors: Liang, Zhichao, Nakamura, Satoshi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.13687
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author Liang, Zhichao
Nakamura, Satoshi
author_facet Liang, Zhichao
Nakamura, Satoshi
contents Existing dynamic Theory of Mind (ToM) benchmarks mostly place language models in a passive role: the model reads a sequence of connected scenarios and reports what people believe, feel, intend, and do as these states change. In real social interaction, ToM is also used for action: a speaker plans what to say in order to shift another person's mental-state trajectory toward a goal. We introduce SocialMindChange, a benchmark that moves from tracking minds to changing minds in social interaction. Each instance defines a social context with 4 characters and five connected scenes. The model plays one character and generates dialogue across the five scenes to reach the target while remaining consistent with the evolving states of all participants. SocialMindChange also includes selected higher-order states. Using a structured four-step framework, we construct 1,200 social contexts, covering 6000 scenarios and over 90,000 questions, each validated for realism and quality. Evaluations on ten state-of-the-art LLMs show that their average performance is 54.2% below human performance. This gap suggests that current LLMs still struggle to maintain and change mental-state representations across long, linked interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2601_13687
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Understanding Mental States to Guide Social Influence in Multi-Person Group Dialogue
Liang, Zhichao
Nakamura, Satoshi
Artificial Intelligence
Existing dynamic Theory of Mind (ToM) benchmarks mostly place language models in a passive role: the model reads a sequence of connected scenarios and reports what people believe, feel, intend, and do as these states change. In real social interaction, ToM is also used for action: a speaker plans what to say in order to shift another person's mental-state trajectory toward a goal. We introduce SocialMindChange, a benchmark that moves from tracking minds to changing minds in social interaction. Each instance defines a social context with 4 characters and five connected scenes. The model plays one character and generates dialogue across the five scenes to reach the target while remaining consistent with the evolving states of all participants. SocialMindChange also includes selected higher-order states. Using a structured four-step framework, we construct 1,200 social contexts, covering 6000 scenarios and over 90,000 questions, each validated for realism and quality. Evaluations on ten state-of-the-art LLMs show that their average performance is 54.2% below human performance. This gap suggests that current LLMs still struggle to maintain and change mental-state representations across long, linked interactions.
title Understanding Mental States to Guide Social Influence in Multi-Person Group Dialogue
topic Artificial Intelligence
url https://arxiv.org/abs/2601.13687