A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection

Fuente: arXiv
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Main Authors: Severitt, Björn R., Sauer, Yannick, Castner, Nora, Wahl, Siegfried
Format: Preprint
Published: 2026
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author Severitt, Björn R.
Sauer, Yannick
Castner, Nora
Wahl, Siegfried
author_facet Severitt, Björn R.
Sauer, Yannick
Castner, Nora
Wahl, Siegfried
contents Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network autoencoder (TCNAE) to detect anomalies in gaze dynamics during selection tasks. In a visual search task in VR, 41 participants used three gaze-based methods - dwell time, gaze and head direction alignment, and nod - with and without EPS. The system reduced erroneous selections by up to 95% for dwell time and gaze and head, and was positively received by most users. Performance varied for nodding and between individuals, suggesting the need for adaptive systems. Objective metrics and subjective evaluations show that anomaly-based error prevention can improve gaze interfaces without disrupting interaction. These findings demonstrate the potential of anomaly-based error prevention for gaze interfaces and suggest applications in VR, AR, and assistive technologies.
format Preprint
id arxiv_https___arxiv_org_abs_2601_15146
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection
Severitt, Björn R.
Sauer, Yannick
Castner, Nora
Wahl, Siegfried
Human-Computer Interaction
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network autoencoder (TCNAE) to detect anomalies in gaze dynamics during selection tasks. In a visual search task in VR, 41 participants used three gaze-based methods - dwell time, gaze and head direction alignment, and nod - with and without EPS. The system reduced erroneous selections by up to 95% for dwell time and gaze and head, and was positively received by most users. Performance varied for nodding and between individuals, suggesting the need for adaptive systems. Objective metrics and subjective evaluations show that anomaly-based error prevention can improve gaze interfaces without disrupting interaction. These findings demonstrate the potential of anomaly-based error prevention for gaze interfaces and suggest applications in VR, AR, and assistive technologies.
title A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.15146