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Autori principali: Vijayalakshmi, Vipin Ravindran, Schroder, Marc, Tamir, Tami
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2601.15148
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author Vijayalakshmi, Vipin Ravindran
Schroder, Marc
Tamir, Tami
author_facet Vijayalakshmi, Vipin Ravindran
Schroder, Marc
Tamir, Tami
contents We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for each of its jobs. Jobs of the same color can be processed simultaneously by the machine. A job is covered if the machine is configured to its color during its whole processing interval. The goal of the machine is to maximize the sum of weights of all covered jobs, and the goal of each player is to place its jobs such that the sum of weights of covered jobs from its color is maximized. The study of this game is motivated by several applications like antenna scheduling for wireless networks. We first show that given a strategy profile of the players, the machine scheduling problem can be solved in polynomial time. We then study the game from the players' point of view. We analyze the existence of Nash equilibria, its computation, and inefficiency. We distinguish between instances of the classical interval scheduling problem, in which every player controls a single job, and instances in which color sets may include multiple jobs.
format Preprint
id arxiv_https___arxiv_org_abs_2601_15148
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Interval Scheduling Games
Vijayalakshmi, Vipin Ravindran
Schroder, Marc
Tamir, Tami
Computer Science and Game Theory
We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for each of its jobs. Jobs of the same color can be processed simultaneously by the machine. A job is covered if the machine is configured to its color during its whole processing interval. The goal of the machine is to maximize the sum of weights of all covered jobs, and the goal of each player is to place its jobs such that the sum of weights of covered jobs from its color is maximized. The study of this game is motivated by several applications like antenna scheduling for wireless networks. We first show that given a strategy profile of the players, the machine scheduling problem can be solved in polynomial time. We then study the game from the players' point of view. We analyze the existence of Nash equilibria, its computation, and inefficiency. We distinguish between instances of the classical interval scheduling problem, in which every player controls a single job, and instances in which color sets may include multiple jobs.
title Interval Scheduling Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2601.15148