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Autori principali: Guo, Hanlei, Shao, Jiahao, Chen, Xinya, Tan, Xiyang, Miao, Sheng, Shen, Yujun, Liao, Yiyi
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2601.15221
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author Guo, Hanlei
Shao, Jiahao
Chen, Xinya
Tan, Xiyang
Miao, Sheng
Shen, Yujun
Liao, Yiyi
author_facet Guo, Hanlei
Shao, Jiahao
Chen, Xinya
Tan, Xiyang
Miao, Sheng
Shen, Yujun
Liao, Yiyi
contents Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a degradation in appearance details, while those utilizing only 2D diffusion models typically compromise camera controllability. To overcome this limitation, we propose ScenDi, a method for urban scene generation that integrates both 3D and 2D diffusion models. We first train a 3D latent diffusion model to generate 3D Gaussians, enabling the rendering of images at a relatively low resolution. To enable controllable synthesis, this 3DGS generation process can be optionally conditioned by specifying inputs such as 3d bounding boxes, road maps, or text prompts. Then, we train a 2D video diffusion model to enhance appearance details conditioned on rendered images from the 3D Gaussians. By leveraging the coarse 3D scene as guidance for 2D video diffusion, ScenDi generates desired scenes based on input conditions and successfully adheres to accurate camera trajectories. Experiments on two challenging real-world datasets, Waymo and KITTI-360, demonstrate the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2601_15221
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ScenDi: 3D-to-2D Scene Diffusion Cascades for Urban Generation
Guo, Hanlei
Shao, Jiahao
Chen, Xinya
Tan, Xiyang
Miao, Sheng
Shen, Yujun
Liao, Yiyi
Computer Vision and Pattern Recognition
Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a degradation in appearance details, while those utilizing only 2D diffusion models typically compromise camera controllability. To overcome this limitation, we propose ScenDi, a method for urban scene generation that integrates both 3D and 2D diffusion models. We first train a 3D latent diffusion model to generate 3D Gaussians, enabling the rendering of images at a relatively low resolution. To enable controllable synthesis, this 3DGS generation process can be optionally conditioned by specifying inputs such as 3d bounding boxes, road maps, or text prompts. Then, we train a 2D video diffusion model to enhance appearance details conditioned on rendered images from the 3D Gaussians. By leveraging the coarse 3D scene as guidance for 2D video diffusion, ScenDi generates desired scenes based on input conditions and successfully adheres to accurate camera trajectories. Experiments on two challenging real-world datasets, Waymo and KITTI-360, demonstrate the effectiveness of our approach.
title ScenDi: 3D-to-2D Scene Diffusion Cascades for Urban Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.15221