SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication

Fuente: arXiv
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Main Authors: Xu, Yinghan, Morales, Théo, Dingliana, John
Format: Preprint
Published: 2026
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author Xu, Yinghan
Morales, Théo
Dingliana, John
author_facet Xu, Yinghan
Morales, Théo
Dingliana, John
contents Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.
format Preprint
id arxiv_https___arxiv_org_abs_2601_15431
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Xu, Yinghan
Morales, Théo
Dingliana, John
Graphics
Computer Vision and Pattern Recognition
Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.
title SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.15431