The Latency Wall: Benchmarking Off-the-Shelf Emotion Recognition for Real-Time Virtual Avatars
Fuente:
arXiv
Saved in:
| Main Author: | Benyamin, Yarin |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
by: Sun, Zhiyao, et al.
Published: (2025)
by: Sun, Zhiyao, et al.
Published: (2025)
egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks
by: Jammot, Matthias, et al.
Published: (2025)
by: Jammot, Matthias, et al.
Published: (2025)
GLIMPSE : Real-Time Text Recognition and Contextual Understanding for VQA in Wearables
by: Ramachandran, Akhil, et al.
Published: (2026)
by: Ramachandran, Akhil, et al.
Published: (2026)
Learning Annotation Consensus for Continuous Emotion Recognition
by: Shoer, Ibrahim, et al.
Published: (2025)
by: Shoer, Ibrahim, et al.
Published: (2025)
Exploring Emotion Expression Recognition in Older Adults Interacting with a Virtual Coach
by: Palmero, Cristina, et al.
Published: (2023)
by: Palmero, Cristina, et al.
Published: (2023)
JAX-IK: Real-Time Inverse Kinematics for Generating Multi-Constrained Movements of Virtual Human Characters
by: Voss, Hendric, et al.
Published: (2025)
by: Voss, Hendric, et al.
Published: (2025)
Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN
by: Yusuf, Oluwaleke, et al.
Published: (2024)
by: Yusuf, Oluwaleke, et al.
Published: (2024)
Deep Learning for Virtual Reality User Identification: A Benchmark
by: Frizzo, Davide, et al.
Published: (2026)
by: Frizzo, Davide, et al.
Published: (2026)
Stratified Avatar Generation from Sparse Observations
by: Feng, Han, et al.
Published: (2024)
by: Feng, Han, et al.
Published: (2024)
Exploring Thermography Technology: A Comprehensive Facial Dataset for Face Detection, Recognition, and Emotion
by: Abuhussein, Mohamed Fawzi Abdelshafie, et al.
Published: (2024)
by: Abuhussein, Mohamed Fawzi Abdelshafie, et al.
Published: (2024)
MOTION: ML-Assisted On-Device Low-Latency Motion Recognition
by: Pugazhenthi, Veeramani, et al.
Published: (2025)
by: Pugazhenthi, Veeramani, et al.
Published: (2025)
RITA: A Real-time Interactive Talking Avatars Framework
by: Cheng, Wuxinlin, et al.
Published: (2024)
by: Cheng, Wuxinlin, et al.
Published: (2024)
Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
by: Ki, Taekyung, et al.
Published: (2026)
by: Ki, Taekyung, et al.
Published: (2026)
Low Latency Gaze Tracking via Latent Optical Sensing
by: Zheng, Yidan, et al.
Published: (2026)
by: Zheng, Yidan, et al.
Published: (2026)
Revisiting Emotions Representation for Recognition in the Wild
by: Neto, Joao Baptista Cardia, et al.
Published: (2026)
by: Neto, Joao Baptista Cardia, et al.
Published: (2026)
Real-Time Feedback and Benchmark Dataset for Isometric Pose Evaluation
by: Jaiswal, Abhishek, et al.
Published: (2025)
by: Jaiswal, Abhishek, et al.
Published: (2025)
OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition
by: Chang, Haochen, et al.
Published: (2025)
by: Chang, Haochen, et al.
Published: (2025)
Real-Time Cellist Postural Evaluation With On-Device Computer Vision
by: Wang, Paolo, et al.
Published: (2026)
by: Wang, Paolo, et al.
Published: (2026)
YOLOA: Real-Time Affordance Detection via LLM Adapter
by: Ji, Yuqi, et al.
Published: (2025)
by: Ji, Yuqi, et al.
Published: (2025)
GAZEploit: Remote Keystroke Inference Attack by Gaze Estimation from Avatar Views in VR/MR Devices
by: Wang, Hanqiu, et al.
Published: (2024)
by: Wang, Hanqiu, et al.
Published: (2024)
EEG-based Multimodal Representation Learning for Emotion Recognition
by: Yin, Kang, et al.
Published: (2024)
by: Yin, Kang, et al.
Published: (2024)
SentiAvatar: Towards Expressive and Interactive Digital Humans
by: Jin, Chuhao, et al.
Published: (2026)
by: Jin, Chuhao, et al.
Published: (2026)
EyeTrAES: Fine-grained, Low-Latency Eye Tracking via Adaptive Event Slicing
by: Sen, Argha, et al.
Published: (2024)
by: Sen, Argha, et al.
Published: (2024)
See Behind Walls in Real-time Using Aerial Drones and Augmented Reality
by: Yang, Sikai, et al.
Published: (2024)
by: Yang, Sikai, et al.
Published: (2024)
SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation
by: Li, Zisu, et al.
Published: (2025)
by: Li, Zisu, et al.
Published: (2025)
VisionGPT: LLM-Assisted Real-Time Anomaly Detection for Safe Visual Navigation
by: Wang, Hao, et al.
Published: (2024)
by: Wang, Hao, et al.
Published: (2024)
Reading Smiles: Proxy Bias in Foundation Models for Facial Emotion Recognition
by: Tsangko, Iosif, et al.
Published: (2025)
by: Tsangko, Iosif, et al.
Published: (2025)
Towards Consumer-Grade Cybersickness Prediction: Multi-Model Alignment for Real-Time Vision-Only Inference
by: Zhu, Yitong, et al.
Published: (2025)
by: Zhu, Yitong, et al.
Published: (2025)
Milmer: a Framework for Multiple Instance Learning based Multimodal Emotion Recognition
by: Wang, Zaitian, et al.
Published: (2025)
by: Wang, Zaitian, et al.
Published: (2025)
CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition
by: Farhat, Nessrine, et al.
Published: (2025)
by: Farhat, Nessrine, et al.
Published: (2025)
AI-Enhanced Virtual Reality in Medicine: A Comprehensive Survey
by: Wu, Yixuan, et al.
Published: (2024)
by: Wu, Yixuan, et al.
Published: (2024)
ICo3D: An Interactive Conversational 3D Virtual Human
by: Shaw, Richard, et al.
Published: (2026)
by: Shaw, Richard, et al.
Published: (2026)
MobilePoser: Real-Time Full-Body Pose Estimation and 3D Human Translation from IMUs in Mobile Consumer Devices
by: Xu, Vasco, et al.
Published: (2025)
by: Xu, Vasco, et al.
Published: (2025)
Visual Affect Analysis: Predicting Emotions of Image Viewers with Vision-Language Models
by: Nowicki, Filip, et al.
Published: (2026)
by: Nowicki, Filip, et al.
Published: (2026)
VLLMs Provide Better Context for Emotion Understanding Through Common Sense Reasoning
by: Xenos, Alexandros, et al.
Published: (2024)
by: Xenos, Alexandros, et al.
Published: (2024)
Not all Blends are Equal: The BLEMORE Dataset of Blended Emotion Expressions with Relative Salience Annotations
by: Lachmann, Tim, et al.
Published: (2026)
by: Lachmann, Tim, et al.
Published: (2026)
Unsupervised Domain Adaptation for RF-based Gesture Recognition
by: Zhang, Bin-Bin, et al.
Published: (2021)
by: Zhang, Bin-Bin, et al.
Published: (2021)
HarassGuard: Detecting Harassment Behaviors in Social Virtual Reality with Vision-Language Models
by: Lee, Junhee, et al.
Published: (2026)
by: Lee, Junhee, et al.
Published: (2026)
SMARTe-VR: Student Monitoring and Adaptive Response Technology for e-Learning in Virtual Reality
by: Daza, Roberto, et al.
Published: (2025)
by: Daza, Roberto, et al.
Published: (2025)
Multi-Masked Querying Network for Robust Emotion Recognition from Incomplete Multi-Modal Physiological Signals
by: Xu, Geng-Xin, et al.
Published: (2025)
by: Xu, Geng-Xin, et al.
Published: (2025)
Similar Items
-
StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
by: Sun, Zhiyao, et al.
Published: (2025) -
egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks
by: Jammot, Matthias, et al.
Published: (2025) -
GLIMPSE : Real-Time Text Recognition and Contextual Understanding for VQA in Wearables
by: Ramachandran, Akhil, et al.
Published: (2026) -
Learning Annotation Consensus for Continuous Emotion Recognition
by: Shoer, Ibrahim, et al.
Published: (2025) -
Exploring Emotion Expression Recognition in Older Adults Interacting with a Virtual Coach
by: Palmero, Cristina, et al.
Published: (2023)