Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games

Fuente: arXiv
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Auteurs principaux: Baldan, Paolo, Gurke, Sebastian, König, Barbara, Wittbold, Florian
Format: Preprint
Publié: 2026
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author Baldan, Paolo
Gurke, Sebastian
König, Barbara
Wittbold, Florian
author_facet Baldan, Paolo
Gurke, Sebastian
König, Barbara
Wittbold, Florian
contents The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16142
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games
Baldan, Paolo
Gurke, Sebastian
König, Barbara
Wittbold, Florian
Logic in Computer Science
Machine Learning
The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.
title Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games
topic Logic in Computer Science
Machine Learning
url https://arxiv.org/abs/2601.16142