Scalable Board Expansion within a General Game System
Fuente:
arXiv
Enregistré dans:
| Auteur principal: | |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1866917218154971136 |
|---|---|
| author | Sacré, Clémentine |
| author_facet | Sacré, Clémentine |
| contents | This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2601_16216 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Scalable Board Expansion within a General Game System Sacré, Clémentine Artificial Intelligence Computer Science and Game Theory Software Engineering This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play. |
| title | Scalable Board Expansion within a General Game System |
| topic | Artificial Intelligence Computer Science and Game Theory Software Engineering |
| url | https://arxiv.org/abs/2601.16216 |