GameTalk: Training LLMs for Strategic Conversation

Fuente: arXiv
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Autori principali: Vendrell, Victor Conchello, Luyten, Max Ruiz, van der Schaar, Mihaela
Natura: Preprint
Pubblicazione: 2026
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author Vendrell, Victor Conchello
Luyten, Max Ruiz
van der Schaar, Mihaela
author_facet Vendrell, Victor Conchello
Luyten, Max Ruiz
van der Schaar, Mihaela
contents Strategic decision-making in multi-agent settings is a key challenge for large language models (LLMs), particularly when coordination and negotiation must unfold over extended conversations. While recent work has explored the use of LLMs in isolated decision tasks, little attention has been given to optimizing long-term objectives through dialogue. We introduce \textbf{GameTalk}, a framework for training LLMs to make strategic decisions via multi-turn interactions. Unlike prior work that focuses on single-turn objectives or static action prediction, we train LLMs to optimize a global objective across full conversations. We achieve this by adapting fine-tuning methods like GRPO, DPO, and STaR to incorporate reward signals that depend on the entire interaction. We evaluate this approach on a suite of increasingly complex games, designed to stress different aspects of reasoning, coordination, and opponent modeling. Our results show that GameTalk significantly outperforms untrained models, especially under reward shaping, with DPO consistently yielding the strongest gains. These findings position conversational fine-tuning as a promising path for LLMs to reason, negotiate, and act in interactive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16276
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GameTalk: Training LLMs for Strategic Conversation
Vendrell, Victor Conchello
Luyten, Max Ruiz
van der Schaar, Mihaela
Computation and Language
Artificial Intelligence
Computer Science and Game Theory
Machine Learning
Multiagent Systems
Strategic decision-making in multi-agent settings is a key challenge for large language models (LLMs), particularly when coordination and negotiation must unfold over extended conversations. While recent work has explored the use of LLMs in isolated decision tasks, little attention has been given to optimizing long-term objectives through dialogue. We introduce \textbf{GameTalk}, a framework for training LLMs to make strategic decisions via multi-turn interactions. Unlike prior work that focuses on single-turn objectives or static action prediction, we train LLMs to optimize a global objective across full conversations. We achieve this by adapting fine-tuning methods like GRPO, DPO, and STaR to incorporate reward signals that depend on the entire interaction. We evaluate this approach on a suite of increasingly complex games, designed to stress different aspects of reasoning, coordination, and opponent modeling. Our results show that GameTalk significantly outperforms untrained models, especially under reward shaping, with DPO consistently yielding the strongest gains. These findings position conversational fine-tuning as a promising path for LLMs to reason, negotiate, and act in interactive environments.
title GameTalk: Training LLMs for Strategic Conversation
topic Computation and Language
Artificial Intelligence
Computer Science and Game Theory
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2601.16276