HapticMatch: An Exploration for Generative Material Haptic Simulation and Interaction

Fuente: arXiv
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Autores principales: Zhang, Mingxin, Yao, Yu, Makino, Yasutoshi, Shinoda, Hiroyuki, Sugiyama, Masashi
Formato: Preprint
Publicado: 2026
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author Zhang, Mingxin
Yao, Yu
Makino, Yasutoshi
Shinoda, Hiroyuki
Sugiyama, Masashi
author_facet Zhang, Mingxin
Yao, Yu
Makino, Yasutoshi
Shinoda, Hiroyuki
Sugiyama, Masashi
contents High-fidelity haptic feedback is essential for immersive virtual environments, yet authoring realistic tactile textures remains a significant bottleneck for designers. We introduce HapticMatch, a visual-to-tactile generation framework designed to democratize haptic content creation. We present a novel dataset containing precisely aligned pairs of micro-scale optical images, surface height maps, and friction-induced vibrations for 100 diverse materials. Leveraging this data, we explore and demonstrate that conditional generative models like diffusion and flow-matching can synthesize high-fidelity, renderable surface geometries directly from standard RGB photos. By enabling a "Scan-to-Touch" workflow, HapticMatch allows interaction designers to rapidly prototype multimodal surface sensations without specialized recording equipment, bridging the gap between visual and tactile immersion in VR/AR interfaces.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16639
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle HapticMatch: An Exploration for Generative Material Haptic Simulation and Interaction
Zhang, Mingxin
Yao, Yu
Makino, Yasutoshi
Shinoda, Hiroyuki
Sugiyama, Masashi
Human-Computer Interaction
Databases
High-fidelity haptic feedback is essential for immersive virtual environments, yet authoring realistic tactile textures remains a significant bottleneck for designers. We introduce HapticMatch, a visual-to-tactile generation framework designed to democratize haptic content creation. We present a novel dataset containing precisely aligned pairs of micro-scale optical images, surface height maps, and friction-induced vibrations for 100 diverse materials. Leveraging this data, we explore and demonstrate that conditional generative models like diffusion and flow-matching can synthesize high-fidelity, renderable surface geometries directly from standard RGB photos. By enabling a "Scan-to-Touch" workflow, HapticMatch allows interaction designers to rapidly prototype multimodal surface sensations without specialized recording equipment, bridging the gap between visual and tactile immersion in VR/AR interfaces.
title HapticMatch: An Exploration for Generative Material Haptic Simulation and Interaction
topic Human-Computer Interaction
Databases
url https://arxiv.org/abs/2601.16639