EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

Fuente: arXiv
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Hauptverfasser: Li, Xinze, Zhu, Ziyue, Liu, Siyuan, Ma, Yubo, Zang, Yuhang, Cao, Yixin, Sun, Aixin
Format: Preprint
Veröffentlicht: 2026
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author Li, Xinze
Zhu, Ziyue
Liu, Siyuan
Ma, Yubo
Zang, Yuhang
Cao, Yixin
Sun, Aixin
author_facet Li, Xinze
Zhu, Ziyue
Liu, Siyuan
Ma, Yubo
Zang, Yuhang
Cao, Yixin
Sun, Aixin
contents We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both text and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual setting. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further confirms the difficulty of EMemBench.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16690
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents
Li, Xinze
Zhu, Ziyue
Liu, Siyuan
Ma, Yubo
Zang, Yuhang
Cao, Yixin
Sun, Aixin
Computation and Language
Computer Vision and Pattern Recognition
We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both text and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual setting. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further confirms the difficulty of EMemBench.
title EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents
topic Computation and Language
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.16690