Tactile Rendering Using Three Basic Stimulus Components in Ultrasound Midair Haptics

Fuente: arXiv
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Hauptverfasser: Morisaki, Tao, Matsubayashi, Atsushi, Makino, Yasutoshi, Shinoda, Hiroyuki
Format: Preprint
Veröffentlicht: 2026
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author Morisaki, Tao
Matsubayashi, Atsushi
Makino, Yasutoshi
Shinoda, Hiroyuki
author_facet Morisaki, Tao
Matsubayashi, Atsushi
Makino, Yasutoshi
Shinoda, Hiroyuki
contents Ultrasound midair haptics (UMH) can present non-contact tactile stimuli using focused ultrasound without any wearables. Recently, UMH has been shown to present not only conventional vibration stimulus but also static pressure stimulus by locally rotating an ultrasound focus at several hertz. Current UMH can present three basic tactile stimuli: static pressure, 30 Hz vibration, and 150 Hz vibration. These primarily elicit responses from three distinct types of mechanoreceptors: SA-I, FA-I, and FA-II. As human texture perception relies on the combination of mechanoreceptor neural responses, this study proposes combining the three basic stimuli to render tactile texture in UMH. Experimental results demonstrate that the proposed method can render at least six discriminable textures with different roughness and friction sensations. Notably, through comparisons with real physical objects, we found that the pressure-only stimulus was perceived as slippery and smooth. The smoothness was similar to a glass marble. When vibration stimuli were synthesized, the perceived roughness and friction increased significantly. The roughness level reached that of a 100-grit sandpaper.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16767
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Tactile Rendering Using Three Basic Stimulus Components in Ultrasound Midair Haptics
Morisaki, Tao
Matsubayashi, Atsushi
Makino, Yasutoshi
Shinoda, Hiroyuki
Human-Computer Interaction
Ultrasound midair haptics (UMH) can present non-contact tactile stimuli using focused ultrasound without any wearables. Recently, UMH has been shown to present not only conventional vibration stimulus but also static pressure stimulus by locally rotating an ultrasound focus at several hertz. Current UMH can present three basic tactile stimuli: static pressure, 30 Hz vibration, and 150 Hz vibration. These primarily elicit responses from three distinct types of mechanoreceptors: SA-I, FA-I, and FA-II. As human texture perception relies on the combination of mechanoreceptor neural responses, this study proposes combining the three basic stimuli to render tactile texture in UMH. Experimental results demonstrate that the proposed method can render at least six discriminable textures with different roughness and friction sensations. Notably, through comparisons with real physical objects, we found that the pressure-only stimulus was perceived as slippery and smooth. The smoothness was similar to a glass marble. When vibration stimuli were synthesized, the perceived roughness and friction increased significantly. The roughness level reached that of a 100-grit sandpaper.
title Tactile Rendering Using Three Basic Stimulus Components in Ultrasound Midair Haptics
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.16767