GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior

Fuente: arXiv
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Autores principales: Lämmer, Simon, Colley, Mark, Ebel, Patrick
Formato: Preprint
Publicado: 2026
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author Lämmer, Simon
Colley, Mark
Ebel, Patrick
author_facet Lämmer, Simon
Colley, Mark
Ebel, Patrick
contents People's transportation choices reflect complex trade-offs shaped by personal preferences, social norms, and technology acceptance. Predicting such behavior at scale is a critical challenge with major implications for urban planning and sustainable transport. Traditional methods use handcrafted assumptions and costly data collection, making them impractical for early-stage evaluations of new technologies or policies. We introduce Generative Traffic Agents (GTA) for simulating large-scale, context-sensitive transportation choices using LLM-powered, persona-based agents. GTA generates artificial populations from census-based sociodemographic data. It simulates activity schedules and mode choices, enabling scalable, human-like simulations without handcrafted rules. We evaluate GTA in Berlin-scale experiments, comparing simulation results against empirical data. While agents replicate patterns, such as modal split by socioeconomic status, they show systematic biases in trip length and mode preference. GTA offers new opportunities for modeling how future innovations, from bike lanes to transit apps, shape mobility decisions.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16778
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior
Lämmer, Simon
Colley, Mark
Ebel, Patrick
Human-Computer Interaction
Artificial Intelligence
People's transportation choices reflect complex trade-offs shaped by personal preferences, social norms, and technology acceptance. Predicting such behavior at scale is a critical challenge with major implications for urban planning and sustainable transport. Traditional methods use handcrafted assumptions and costly data collection, making them impractical for early-stage evaluations of new technologies or policies. We introduce Generative Traffic Agents (GTA) for simulating large-scale, context-sensitive transportation choices using LLM-powered, persona-based agents. GTA generates artificial populations from census-based sociodemographic data. It simulates activity schedules and mode choices, enabling scalable, human-like simulations without handcrafted rules. We evaluate GTA in Berlin-scale experiments, comparing simulation results against empirical data. While agents replicate patterns, such as modal split by socioeconomic status, they show systematic biases in trip length and mode preference. GTA offers new opportunities for modeling how future innovations, from bike lanes to transit apps, shape mobility decisions.
title GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2601.16778