Evaluating Wi-Fi Performance for VR Streaming: A Study on Realistic HEVC Video Traffic

Fuente: arXiv
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Hauptverfasser: Maura, Ferran, Wilhelmi, Francesc, Bellalta, Boris
Format: Preprint
Veröffentlicht: 2026
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author Maura, Ferran
Wilhelmi, Francesc
Bellalta, Boris
author_facet Maura, Ferran
Wilhelmi, Francesc
Bellalta, Boris
contents Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic can quickly saturate the channel. This paper investigates the capacity of 802.11 networks for supporting realistic VR streaming workloads across varying frame rates, bitrates, codec settings, and numbers of users. We develop an emulation framework that reproduces Air Light VR (ALVR) operation, where real HEVC video traffic is fed into an 802.11 simulation model. Our findings explore Wi-Fi's performance anomaly and demonstrate that Intra-refresh (IR) coding effectively reduces latency variability and improves QoS, supporting up to 4 concurrent VR users with Constant Bitrate (CBR) 100 Mbps before the channel is saturated.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16950
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Evaluating Wi-Fi Performance for VR Streaming: A Study on Realistic HEVC Video Traffic
Maura, Ferran
Wilhelmi, Francesc
Bellalta, Boris
Networking and Internet Architecture
Multimedia
Image and Video Processing
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic can quickly saturate the channel. This paper investigates the capacity of 802.11 networks for supporting realistic VR streaming workloads across varying frame rates, bitrates, codec settings, and numbers of users. We develop an emulation framework that reproduces Air Light VR (ALVR) operation, where real HEVC video traffic is fed into an 802.11 simulation model. Our findings explore Wi-Fi's performance anomaly and demonstrate that Intra-refresh (IR) coding effectively reduces latency variability and improves QoS, supporting up to 4 concurrent VR users with Constant Bitrate (CBR) 100 Mbps before the channel is saturated.
title Evaluating Wi-Fi Performance for VR Streaming: A Study on Realistic HEVC Video Traffic
topic Networking and Internet Architecture
Multimedia
Image and Video Processing
url https://arxiv.org/abs/2601.16950