GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head Avatars

Fuente: arXiv
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Auteurs principaux: Ju, Rui-Yang, Chiang, Jen-Shiun
Format: Preprint
Publié: 2026
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author Ju, Rui-Yang
Chiang, Jen-Shiun
author_facet Ju, Rui-Yang
Chiang, Jen-Shiun
contents Virtual try-on systems allow users to interactively try different products within VR scenarios. However, most existing VTON methods operate only on predefined eyewear templates and lack support for fine-grained, user-driven customization. While GlassesGAN enables personalized 2D eyewear design, its capability remains limited to 2D image generation. Motivated by the success of 3D Gaussian Blendshapes in head reconstruction, we integrate these two techniques and propose GlassesGB, a framework that supports customizable eyewear generation for 3D head avatars. GlassesGB effectively bridges 2D generative customization with 3D head avatar rendering, addressing the challenge in achieving personalized eyewear design for VR applications. The implementation code is available at https://ruiyangju.github.io/GlassesGB.
format Preprint
id arxiv_https___arxiv_org_abs_2601_17088
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head Avatars
Ju, Rui-Yang
Chiang, Jen-Shiun
Computer Vision and Pattern Recognition
Virtual try-on systems allow users to interactively try different products within VR scenarios. However, most existing VTON methods operate only on predefined eyewear templates and lack support for fine-grained, user-driven customization. While GlassesGAN enables personalized 2D eyewear design, its capability remains limited to 2D image generation. Motivated by the success of 3D Gaussian Blendshapes in head reconstruction, we integrate these two techniques and propose GlassesGB, a framework that supports customizable eyewear generation for 3D head avatars. GlassesGB effectively bridges 2D generative customization with 3D head avatar rendering, addressing the challenge in achieving personalized eyewear design for VR applications. The implementation code is available at https://ruiyangju.github.io/GlassesGB.
title GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.17088