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Auteur principal: Kraizberg, Dean
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2601.17521
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author Kraizberg, Dean
author_facet Kraizberg, Dean
contents We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart showed that in this setting one of the players always has a winning strategy, though it is not known in advance which player. We present simple necessary conditions for the first player to have a winning strategy, and establish an equivalence between winning sets that guarantee a win for the first player and maximal prefix codes. Using this equivalence, we derive a necessary algebraic condition for winning, and exhibit a family of games for which this algebraic condition is in fact equivalent to winning. We introduce the concept of coverings, and show that by covering the tree of the game with an infinite labeled tree corresponding to the free group, we can use "game-theoretic tools" to derive a simple trait of maximal prefix codes.
format Preprint
id arxiv_https___arxiv_org_abs_2601_17521
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Winning Criteria for Open Games: A Game-Theoretic Approach to Prefix Codes
Kraizberg, Dean
Optimization and Control
Computer Science and Game Theory
Information Theory
91A44, 20E05, 94A45, 68R15
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart showed that in this setting one of the players always has a winning strategy, though it is not known in advance which player. We present simple necessary conditions for the first player to have a winning strategy, and establish an equivalence between winning sets that guarantee a win for the first player and maximal prefix codes. Using this equivalence, we derive a necessary algebraic condition for winning, and exhibit a family of games for which this algebraic condition is in fact equivalent to winning. We introduce the concept of coverings, and show that by covering the tree of the game with an infinite labeled tree corresponding to the free group, we can use "game-theoretic tools" to derive a simple trait of maximal prefix codes.
title Winning Criteria for Open Games: A Game-Theoretic Approach to Prefix Codes
topic Optimization and Control
Computer Science and Game Theory
Information Theory
91A44, 20E05, 94A45, 68R15
url https://arxiv.org/abs/2601.17521