Saved in:
| Main Authors: | Mohamed, Amin, Abdelmoreed, Hamza, Ehab, Mohamed, Shawky, Youssef, Hadhoud, Mayada, Al-Kabbany, Ahmad |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2601.17553 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises
by: Abdelsalam, Haitham, et al.
Published: (2025)
by: Abdelsalam, Haitham, et al.
Published: (2025)
Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercises
by: Marusic, Aleksa, et al.
Published: (2024)
by: Marusic, Aleksa, et al.
Published: (2024)
Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises
by: Marusic, Aleksa, et al.
Published: (2025)
by: Marusic, Aleksa, et al.
Published: (2025)
The Effectiveness of a Virtual Reality-Based Training Program for Improving Body Awareness in Children with Attention Deficit and Hyperactivity Disorder
by: El-Basha, Aya Abdelnaem, et al.
Published: (2026)
by: El-Basha, Aya Abdelnaem, et al.
Published: (2026)
Low-Back Pain Physical Rehabilitation by Movement Analysis in Clinical Trial
by: Nguyen, Sao Mai
Published: (2026)
by: Nguyen, Sao Mai
Published: (2026)
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
by: Xiong, Peixuan, et al.
Published: (2024)
by: Xiong, Peixuan, et al.
Published: (2024)
Using Capability Maps Tailored to Arm Range of Motion in VR Exergames for Rehabilitation
by: Lourido, Christian, et al.
Published: (2024)
by: Lourido, Christian, et al.
Published: (2024)
AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systems
by: Dhouioui, Mohamed, et al.
Published: (2024)
by: Dhouioui, Mohamed, et al.
Published: (2024)
A Wearable Rehabilitation System to Assist Partially Hand Paralyzed Patients in Repetitive Exercises
by: Hasan, Hussein Naeem
Published: (2025)
by: Hasan, Hussein Naeem
Published: (2025)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
by: Fiani, Cristina, et al.
Published: (2025)
by: Fiani, Cristina, et al.
Published: (2025)
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
by: Vasquez, Elizabeth D., et al.
Published: (2026)
by: Vasquez, Elizabeth D., et al.
Published: (2026)
Real-time Facial Communication Restores Cooperation After Defection in Social Dilemmas
by: Oudah, Mayada, et al.
Published: (2026)
by: Oudah, Mayada, et al.
Published: (2026)
SpatialVisVR: An Immersive, Multiplexed Medical Image Viewer With Contextual Similar-Patient Search
by: Veerla, Jai Prakash, et al.
Published: (2024)
by: Veerla, Jai Prakash, et al.
Published: (2024)
VR-Assisted Guide Dog Training: A 360° PanoHaptic System for Right-Hand Commands Analysis
by: Zhu, Qirong, et al.
Published: (2025)
by: Zhu, Qirong, et al.
Published: (2025)
A Medical Low-Back Pain Physical Rehabilitation Dataset for Human Body Movement Analysis
by: Nguyen, Sao Mai, et al.
Published: (2024)
by: Nguyen, Sao Mai, et al.
Published: (2024)
SIM2VR: Towards Automated Biomechanical Testing in VR
by: Fischer, Florian, et al.
Published: (2024)
by: Fischer, Florian, et al.
Published: (2024)
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
by: Collins, Jazmin, et al.
Published: (2024)
by: Collins, Jazmin, et al.
Published: (2024)
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
by: Jung, Crescentia, et al.
Published: (2024)
by: Jung, Crescentia, et al.
Published: (2024)
Behavioral Biometrics for Automatic Detection of User Familiarity in VR
by: Zafar, Numan, et al.
Published: (2025)
by: Zafar, Numan, et al.
Published: (2025)
Mobile-Driven Incentive Based Exercise for Blood Glucose Control in Type 2 Diabetes
by: Abbas, Wasim, et al.
Published: (2025)
by: Abbas, Wasim, et al.
Published: (2025)
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
by: Yang, Yue, et al.
Published: (2025)
by: Yang, Yue, et al.
Published: (2025)
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
by: Tong, Yuqi, et al.
Published: (2026)
by: Tong, Yuqi, et al.
Published: (2026)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
by: Zhang, He, et al.
Published: (2026)
by: Zhang, He, et al.
Published: (2026)
Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR
by: Zafar, Numan, et al.
Published: (2025)
by: Zafar, Numan, et al.
Published: (2025)
Evaluating a VR System for Collecting Safety-Critical Vehicle-Pedestrian Interactions
by: Weng, Erica, et al.
Published: (2023)
by: Weng, Erica, et al.
Published: (2023)
EntangleVR++: Evaluating the Potential of using Entanglement in an Interactive VR Scene Creation System
by: Chen, Mengyu, et al.
Published: (2024)
by: Chen, Mengyu, et al.
Published: (2024)
Advancing Ear Biometrics: Enhancing Accuracy and Robustness through Deep Learning
by: Mohamed, Youssef, et al.
Published: (2024)
by: Mohamed, Youssef, et al.
Published: (2024)
Focus360: Guiding User Attention in Immersive Videos for VR
by: Silva, Paulo Vitor S., et al.
Published: (2026)
by: Silva, Paulo Vitor S., et al.
Published: (2026)
Rehabilitation Exercise Quality Assessment and Feedback Generation Using Large Language Models with Prompt Engineering
by: Tang, Jessica, et al.
Published: (2025)
by: Tang, Jessica, et al.
Published: (2025)
SkySim: A ROS2-based Simulation Environment for Natural Language Control of Drone Swarms using Large Language Models
by: Shibu, Aditya, et al.
Published: (2026)
by: Shibu, Aditya, et al.
Published: (2026)
Validation of Consumer-grade Digital Camera-based Human Activity Evaluation for Upper Limb Exercises and Development of a Therapist-guided, Automated Telerehabilitation Framework and Platform for Stroke Rehabilitation
by: Yeung, Elton H. L., et al.
Published: (2023)
by: Yeung, Elton H. L., et al.
Published: (2023)
MIRAGE: Multimodal Intention Recognition and Admittance-Guided Enhancement in VR-based Multi-object Teleoperation
by: Sun, Chi, et al.
Published: (2025)
by: Sun, Chi, et al.
Published: (2025)
Adaptive Learning based Upper-Limb Rehabilitation Training System with Collaborative Robot
by: Lim, Jun Hong, et al.
Published: (2023)
by: Lim, Jun Hong, et al.
Published: (2023)
BehaVR: User Identification Based on VR Sensor Data
by: Jarin, Ismat, et al.
Published: (2023)
by: Jarin, Ismat, et al.
Published: (2023)
MeloKids: Multisensory VR System to Enhance Speech and Motor Coordination in Children with Hearing Loss
by: Yu, Yichen, et al.
Published: (2025)
by: Yu, Yichen, et al.
Published: (2025)
Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
by: Zhu, Xiuqi Tommy, et al.
Published: (2025)
by: Zhu, Xiuqi Tommy, et al.
Published: (2025)
Exploring Vulnerabilities in Remote VR User Studies
by: Paneva, Viktorija, et al.
Published: (2024)
by: Paneva, Viktorija, et al.
Published: (2024)
Ethical Considerations for Observational Research in Social VR
by: Chang, Victoria, et al.
Published: (2025)
by: Chang, Victoria, et al.
Published: (2025)
The Hall of Singularity: VR Experience of Prophecy by AI
by: Kim, Jisu, et al.
Published: (2024)
by: Kim, Jisu, et al.
Published: (2024)
The V-Lab VR Educational Application Framework
by: Zafeiropoulos, Vasilis, et al.
Published: (2024)
by: Zafeiropoulos, Vasilis, et al.
Published: (2024)
Similar Items
-
Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises
by: Abdelsalam, Haitham, et al.
Published: (2025) -
Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercises
by: Marusic, Aleksa, et al.
Published: (2024) -
Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises
by: Marusic, Aleksa, et al.
Published: (2025) -
The Effectiveness of a Virtual Reality-Based Training Program for Improving Body Awareness in Children with Attention Deficit and Hyperactivity Disorder
by: El-Basha, Aya Abdelnaem, et al.
Published: (2026) -
Low-Back Pain Physical Rehabilitation by Movement Analysis in Clinical Trial
by: Nguyen, Sao Mai
Published: (2026)