How Do We Evaluate Experiences in Immersive Environments?

Fuente: arXiv
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Autori principali: Li, Xiang, He, Wei, Kristensson, Per Ola
Natura: Preprint
Pubblicazione: 2026
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author Li, Xiang
He, Wei
Kristensson, Per Ola
author_facet Li, Xiang
He, Wei
Kristensson, Per Ola
contents How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and little agreement on what counts as immersive experience. To better understand this landscape, we conducted a bottom-up scoping review of 375 papers published in ACM CHI, UIST, VRST, SUI, IEEE VR, ISMAR, and TVCG. Our analysis reveals that evaluation practices are often domain- and purpose-specific, shaped more by local choices than by shared standards. Yet this diversity also points to new directions. Instead of multiplying instruments, researchers benefit from integrating and refining them into smarter measures. Rather than focusing only on system outputs, evaluations must center the user's lived experience. Computational modeling offers opportunities to bridge signals across methods, but lasting progress requires open and sustainable evaluation practices that support comparability and reuse. Ultimately, our contribution is to map current practices and outline a forward-looking agenda for immersive experience research.
format Preprint
id arxiv_https___arxiv_org_abs_2601_17811
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle How Do We Evaluate Experiences in Immersive Environments?
Li, Xiang
He, Wei
Kristensson, Per Ola
Human-Computer Interaction
How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and little agreement on what counts as immersive experience. To better understand this landscape, we conducted a bottom-up scoping review of 375 papers published in ACM CHI, UIST, VRST, SUI, IEEE VR, ISMAR, and TVCG. Our analysis reveals that evaluation practices are often domain- and purpose-specific, shaped more by local choices than by shared standards. Yet this diversity also points to new directions. Instead of multiplying instruments, researchers benefit from integrating and refining them into smarter measures. Rather than focusing only on system outputs, evaluations must center the user's lived experience. Computational modeling offers opportunities to bridge signals across methods, but lasting progress requires open and sustainable evaluation practices that support comparability and reuse. Ultimately, our contribution is to map current practices and outline a forward-looking agenda for immersive experience research.
title How Do We Evaluate Experiences in Immersive Environments?
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.17811