Saved in:
Bibliographic Details
Main Authors: Zhang, Baowen, Jiang, Chenxing, Li, Heng, Shen, Shaojie, Tan, Ping
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.17835
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910002456821760
author Zhang, Baowen
Jiang, Chenxing
Li, Heng
Shen, Shaojie
Tan, Ping
author_facet Zhang, Baowen
Jiang, Chenxing
Li, Heng
Shen, Shaojie
Tan, Ping
contents Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction results among all Gaussian Splatting-based methods on public datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2601_17835
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Geometry-Grounded Gaussian Splatting
Zhang, Baowen
Jiang, Chenxing
Li, Heng
Shen, Shaojie
Tan, Ping
Computer Vision and Pattern Recognition
Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction results among all Gaussian Splatting-based methods on public datasets.
title Geometry-Grounded Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.17835