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Main Authors: Choi, Byeonggyeol, Oh, Woojin, Lim, Jongwoo
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.18121
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author Choi, Byeonggyeol
Oh, Woojin
Lim, Jongwoo
author_facet Choi, Byeonggyeol
Oh, Woojin
Lim, Jongwoo
contents Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are primarily optimized for visual alignment but often yield physically implausible interactions when replayed in physics simulators, including penetration, missed contact, and unstable grasps. We propose a simulation-in-the-loop refinement framework that converts these visually aligned trajectories into physically executable ones. Our core contribution is to formulate this as a tractable black-box optimization problem. We parameterize the hand's motion using a low-dimensional, spline-based representation built on sparse temporal keyframes. This allows us to use a powerful gradient-free optimizer, CMA-ES, to treat the high-fidelity physics engine as a black-box objective function. Our method finds motions that simultaneously maximize physical success (e.g., stable grasp and lift) while minimizing deviation from the original human demonstration. Compared to MANIPTRANS-recent transfer pipelines, our approach achieves lower hand and object pose errors during replay and more accurately recovers hand-object physical interactions. Our approach provides a general and scalable method for converting visual demonstrations into physically valid trajectories, enabling the generation of high-fidelity data crucial for robust policy learning.
format Preprint
id arxiv_https___arxiv_org_abs_2601_18121
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization
Choi, Byeonggyeol
Oh, Woojin
Lim, Jongwoo
Robotics
Computer Vision and Pattern Recognition
Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are primarily optimized for visual alignment but often yield physically implausible interactions when replayed in physics simulators, including penetration, missed contact, and unstable grasps. We propose a simulation-in-the-loop refinement framework that converts these visually aligned trajectories into physically executable ones. Our core contribution is to formulate this as a tractable black-box optimization problem. We parameterize the hand's motion using a low-dimensional, spline-based representation built on sparse temporal keyframes. This allows us to use a powerful gradient-free optimizer, CMA-ES, to treat the high-fidelity physics engine as a black-box objective function. Our method finds motions that simultaneously maximize physical success (e.g., stable grasp and lift) while minimizing deviation from the original human demonstration. Compared to MANIPTRANS-recent transfer pipelines, our approach achieves lower hand and object pose errors during replay and more accurately recovers hand-object physical interactions. Our approach provides a general and scalable method for converting visual demonstrations into physically valid trajectories, enabling the generation of high-fidelity data crucial for robust policy learning.
title Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.18121