Adversarial Synchronization

Fuente: arXiv
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Hauptverfasser: Lipin, Anton E., Volkov, Mikhail V.
Format: Preprint
Veröffentlicht: 2026
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author Lipin, Anton E.
Volkov, Mikhail V.
author_facet Lipin, Anton E.
Volkov, Mikhail V.
contents We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input alphabet of $A$; Alice wins if the word obtained by interleaving her letters with Bob's responses resets $A$. We prove that if Alice has a winning strategy in this game on $A$, then $A$ admits a reset word whose length is strictly smaller than the number of states of $A$. In contrast, for any $k\ge 1$, we exhibit automata with shortest reset-word length quadratic in the number of states, on which Alice nevertheless wins a version of the game in which Bob's responses are restricted to arbitrary words of length at most $k$. We provide polynomial-time algorithms for deciding the winner in various synchronization games, and we analyze the relationships between variants of synchronization games on fixed-size automata.
format Preprint
id arxiv_https___arxiv_org_abs_2601_18362
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adversarial Synchronization
Lipin, Anton E.
Volkov, Mikhail V.
Formal Languages and Automata Theory
Computer Science and Game Theory
68Q45, 91A05
We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input alphabet of $A$; Alice wins if the word obtained by interleaving her letters with Bob's responses resets $A$. We prove that if Alice has a winning strategy in this game on $A$, then $A$ admits a reset word whose length is strictly smaller than the number of states of $A$. In contrast, for any $k\ge 1$, we exhibit automata with shortest reset-word length quadratic in the number of states, on which Alice nevertheless wins a version of the game in which Bob's responses are restricted to arbitrary words of length at most $k$. We provide polynomial-time algorithms for deciding the winner in various synchronization games, and we analyze the relationships between variants of synchronization games on fixed-size automata.
title Adversarial Synchronization
topic Formal Languages and Automata Theory
Computer Science and Game Theory
68Q45, 91A05
url https://arxiv.org/abs/2601.18362