PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Fumagalli, Fabian, Witter, R. Teal, Musco, Christopher
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866914562230452224
author Fumagalli, Fabian
Witter, R. Teal
Musco, Christopher
author_facet Fumagalli, Fabian
Witter, R. Teal
Musco, Christopher
contents Shapley values have emerged as a central game-theoretic tool in explainable AI (XAI). However, computing Shapley values exactly requires $2^d$ game evaluations for a model with $d$ features. Lundberg and Lee's KernelSHAP algorithm has emerged as a leading method for avoiding this exponential cost. KernelSHAP approximates Shapley values by approximating the game as a linear function, which is fit using a small number of game evaluations for random feature subsets. In this work, we extend KernelSHAP by approximating the game via higher degree polynomials, which capture non-linear interactions between features. Our resulting PolySHAP method yields empirically better Shapley value estimates for various benchmark datasets, and we prove that these estimates are consistent. Moreover, we connect our approach to paired sampling (antithetic sampling), a ubiquitous modification to KernelSHAP that improves empirical accuracy. We prove that paired sampling outputs exactly the same Shapley value approximations as second-order PolySHAP, without ever fitting a degree 2 polynomial. To the best of our knowledge, this finding provides the first strong theoretical justification for the excellent practical performance of the paired sampling heuristic.
format Preprint
id arxiv_https___arxiv_org_abs_2601_18608
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression
Fumagalli, Fabian
Witter, R. Teal
Musco, Christopher
Artificial Intelligence
Machine Learning
Shapley values have emerged as a central game-theoretic tool in explainable AI (XAI). However, computing Shapley values exactly requires $2^d$ game evaluations for a model with $d$ features. Lundberg and Lee's KernelSHAP algorithm has emerged as a leading method for avoiding this exponential cost. KernelSHAP approximates Shapley values by approximating the game as a linear function, which is fit using a small number of game evaluations for random feature subsets. In this work, we extend KernelSHAP by approximating the game via higher degree polynomials, which capture non-linear interactions between features. Our resulting PolySHAP method yields empirically better Shapley value estimates for various benchmark datasets, and we prove that these estimates are consistent. Moreover, we connect our approach to paired sampling (antithetic sampling), a ubiquitous modification to KernelSHAP that improves empirical accuracy. We prove that paired sampling outputs exactly the same Shapley value approximations as second-order PolySHAP, without ever fitting a degree 2 polynomial. To the best of our knowledge, this finding provides the first strong theoretical justification for the excellent practical performance of the paired sampling heuristic.
title PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2601.18608