Learning Real-Life Approval Elections

Fuente: arXiv
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Main Authors: Faliszewski, Piotr, Janeczko, Łukasz, Kaczmarczyk, Andrzej, Kurdziel, Marcin, Pierczyński, Grzegorz, Szufa, Stanisław
Format: Preprint
Published: 2026
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author Faliszewski, Piotr
Janeczko, Łukasz
Kaczmarczyk, Andrzej
Kurdziel, Marcin
Pierczyński, Grzegorz
Szufa, Stanisław
author_facet Faliszewski, Piotr
Janeczko, Łukasz
Kaczmarczyk, Andrzej
Kurdziel, Marcin
Pierczyński, Grzegorz
Szufa, Stanisław
contents We study the independent approval model (IAM) for approval elections, where each candidate has its own approval probability and is approved independently of the other ones. This model generalizes, e.g., the impartial culture, the Hamming noise model, and the resampling model. We propose algorithms for learning IAMs and their mixtures from data, using either maximum likelihood estimation or Bayesian learning. We then apply these algorithms to a large set of elections from the Pabulib database. In particular, we find that single-component models are rarely sufficient to capture the complexity of real-life data, whereas their mixtures perform well.
format Preprint
id arxiv_https___arxiv_org_abs_2601_18651
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning Real-Life Approval Elections
Faliszewski, Piotr
Janeczko, Łukasz
Kaczmarczyk, Andrzej
Kurdziel, Marcin
Pierczyński, Grzegorz
Szufa, Stanisław
Computer Science and Game Theory
60B20
F.2.2; I.2.6
We study the independent approval model (IAM) for approval elections, where each candidate has its own approval probability and is approved independently of the other ones. This model generalizes, e.g., the impartial culture, the Hamming noise model, and the resampling model. We propose algorithms for learning IAMs and their mixtures from data, using either maximum likelihood estimation or Bayesian learning. We then apply these algorithms to a large set of elections from the Pabulib database. In particular, we find that single-component models are rarely sufficient to capture the complexity of real-life data, whereas their mixtures perform well.
title Learning Real-Life Approval Elections
topic Computer Science and Game Theory
60B20
F.2.2; I.2.6
url https://arxiv.org/abs/2601.18651