HumanoidTurk: Expanding VR Haptics with Humanoids for Driving Simulations

Fuente: arXiv
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Auteurs principaux: Lee, DaeHo, Suzuki, Ryo, Hong, Jin-Hyuk
Format: Preprint
Publié: 2026
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author Lee, DaeHo
Suzuki, Ryo
Hong, Jin-Hyuk
author_facet Lee, DaeHo
Suzuki, Ryo
Hong, Jin-Hyuk
contents We explore how humanoid robots can be repurposed as haptic media, extending beyond their conventional role as social, assistive, collaborative agents. To illustrate this approach, we implemented HumanoidTurk, taking a first step toward a humanoid-based haptic system that translates in-game g-force signals into synchronized motion feedback in VR driving. A pilot study involving six participants compared two synthesis methods, leading us to adopt a filter-based approach for smoother and more realistic feedback. A subsequent study with sixteen participants evaluated four conditions: no-feedback, controller, humanoid+controller, and human+controller. Results showed that humanoid feedback enhanced immersion, realism, and enjoyment, while introducing moderate costs in terms of comfort and simulation sickness. Interviews further highlighted the robot's consistency and predictability in contrast to the adaptability of human feedback. From these findings, we identify fidelity, adaptability, and versatility as emerging themes, positioning humanoids as a distinct haptic modality for immersive VR.
format Preprint
id arxiv_https___arxiv_org_abs_2601_18975
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle HumanoidTurk: Expanding VR Haptics with Humanoids for Driving Simulations
Lee, DaeHo
Suzuki, Ryo
Hong, Jin-Hyuk
Human-Computer Interaction
Robotics
We explore how humanoid robots can be repurposed as haptic media, extending beyond their conventional role as social, assistive, collaborative agents. To illustrate this approach, we implemented HumanoidTurk, taking a first step toward a humanoid-based haptic system that translates in-game g-force signals into synchronized motion feedback in VR driving. A pilot study involving six participants compared two synthesis methods, leading us to adopt a filter-based approach for smoother and more realistic feedback. A subsequent study with sixteen participants evaluated four conditions: no-feedback, controller, humanoid+controller, and human+controller. Results showed that humanoid feedback enhanced immersion, realism, and enjoyment, while introducing moderate costs in terms of comfort and simulation sickness. Interviews further highlighted the robot's consistency and predictability in contrast to the adaptability of human feedback. From these findings, we identify fidelity, adaptability, and versatility as emerging themes, positioning humanoids as a distinct haptic modality for immersive VR.
title HumanoidTurk: Expanding VR Haptics with Humanoids for Driving Simulations
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2601.18975