FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Cao, Wei, Zhang, Hao, Tian, Fengrui, Wu, Yulun, Li, Yingying, Wang, Shenlong, Yu, Ning, Liu, Yaoyao
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866918509951320064
author Cao, Wei
Zhang, Hao
Tian, Fengrui
Wu, Yulun
Li, Yingying
Wang, Shenlong
Yu, Ning
Liu, Yaoyao
author_facet Cao, Wei
Zhang, Hao
Tian, Fengrui
Wu, Yulun
Li, Yingying
Wang, Shenlong
Yu, Ning
Liu, Yaoyao
contents Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. We present FreeOrbit4D, an effective training-free framework that tackles this ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then use an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D-3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our proxy further enables applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/
format Preprint
id arxiv_https___arxiv_org_abs_2601_18993
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
Cao, Wei
Zhang, Hao
Tian, Fengrui
Wu, Yulun
Li, Yingying
Wang, Shenlong
Yu, Ning
Liu, Yaoyao
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. We present FreeOrbit4D, an effective training-free framework that tackles this ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then use an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D-3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our proxy further enables applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/
title FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2601.18993