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Main Authors: Tao, Tianxin, Liu, Han, Ling, Hung Yu
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.19036
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author Tao, Tianxin
Liu, Han
Ling, Hung Yu
author_facet Tao, Tianxin
Liu, Han
Ling, Hung Yu
contents High-quality motion data underpins games, film, XR, and robotics. Vision-based motion capture tools have made significant progress, offering accessible and visually convincing results, yet often fall short in the final stretch -- the last mile -- when it comes to physical realism and production readiness, due to various artifacts introduced during capture. In this paper, we summarize key issues through case studies and feedback from professional animators to set a stepping stone for future research in motion cleanup. We then present a physics-based motion refinement framework to bridge the gap, with the goal of reducing labor-intensive manual cleanup and enhancing visual quality and physical realism. Our framework supports both single- and multi-character sequences and can be integrated into animator workflows for further refinement, such as stylizing motions via keyframe editing.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19036
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Last Mile to Production Readiness: Physics-Based Motion Refinement for Video-Based Capture
Tao, Tianxin
Liu, Han
Ling, Hung Yu
Graphics
High-quality motion data underpins games, film, XR, and robotics. Vision-based motion capture tools have made significant progress, offering accessible and visually convincing results, yet often fall short in the final stretch -- the last mile -- when it comes to physical realism and production readiness, due to various artifacts introduced during capture. In this paper, we summarize key issues through case studies and feedback from professional animators to set a stepping stone for future research in motion cleanup. We then present a physics-based motion refinement framework to bridge the gap, with the goal of reducing labor-intensive manual cleanup and enhancing visual quality and physical realism. Our framework supports both single- and multi-character sequences and can be integrated into animator workflows for further refinement, such as stylizing motions via keyframe editing.
title The Last Mile to Production Readiness: Physics-Based Motion Refinement for Video-Based Capture
topic Graphics
url https://arxiv.org/abs/2601.19036