Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses

Fuente: arXiv
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Hauptverfasser: Zhang, Zheng, Yu, Mengjie, Wang, Tianyi, Todi, Kashyap, Fernandes, Ajoy Savio, Liu, Yue, Xia, Haijun, Grossman, Tovi, Jonker, Tanya
Format: Preprint
Veröffentlicht: 2026
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author Zhang, Zheng
Yu, Mengjie
Wang, Tianyi
Todi, Kashyap
Fernandes, Ajoy Savio
Liu, Yue
Xia, Haijun
Grossman, Tovi
Jonker, Tanya
author_facet Zhang, Zheng
Yu, Mengjie
Wang, Tianyi
Todi, Kashyap
Fernandes, Ajoy Savio
Liu, Yue
Xia, Haijun
Grossman, Tovi
Jonker, Tanya
contents Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19281
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses
Zhang, Zheng
Yu, Mengjie
Wang, Tianyi
Todi, Kashyap
Fernandes, Ajoy Savio
Liu, Yue
Xia, Haijun
Grossman, Tovi
Jonker, Tanya
Human-Computer Interaction
Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.
title Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.19281