ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality

Fuente: arXiv
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Autori principali: Tong, Yuqi, Li, Ruiyang, Li, Chengkun, Liu, Qixuan, Qiu, Shi, Heng, Pheng-Ann
Natura: Preprint
Pubblicazione: 2026
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author Tong, Yuqi
Li, Ruiyang
Li, Chengkun
Liu, Qixuan
Qiu, Shi
Heng, Pheng-Ann
author_facet Tong, Yuqi
Li, Ruiyang
Li, Chengkun
Liu, Qixuan
Qiu, Shi
Heng, Pheng-Ann
contents High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets. To achieve real-time interactive performance, we introduce ClipGS-VR and restructure ClipGS's neural inference into a consolidated dataset, integrating high-fidelity layers from multiple pre-computed slicing states into a unified rendering structure. Our framework further supports arbitrary-angle slicing via gradient-based opacity modulation for smooth, visually coherent rendering. Evaluations confirm our approach maintains visual fidelity comparable to offline results while offering superior usability and interaction efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19310
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
Tong, Yuqi
Li, Ruiyang
Li, Chengkun
Liu, Qixuan
Qiu, Shi
Heng, Pheng-Ann
Graphics
Human-Computer Interaction
High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets. To achieve real-time interactive performance, we introduce ClipGS-VR and restructure ClipGS's neural inference into a consolidated dataset, integrating high-fidelity layers from multiple pre-computed slicing states into a unified rendering structure. Our framework further supports arbitrary-angle slicing via gradient-based opacity modulation for smooth, visually coherent rendering. Evaluations confirm our approach maintains visual fidelity comparable to offline results while offering superior usability and interaction efficiency.
title ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2601.19310